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xx[Warning] UGX-Mods Profile Data Stolen!

Delta
January 21, 2016, 10:22:26 am by Delta
Views: 4899 | Comments: 152

Update for January 23rd 2016 can be viewed here. The topic is now locked.

Unfortunately we have to inform every registered user about a database leak today.

Our former team member Michael 'AoKMiKeY' Hillcox dumped the whole development database with over 192k user records. The development database is a separate copy of our real forum database which we use on a separate copy of the forum for development and testing purposes. This database is as recent as November 8th 2015, with 191,980 members in it.

Michael has threatened us saying he intends to release this development database to the public, so for the safety of your own personal information please do the following steps and keep reading:

Please do change your password(s)!
Change your UGX-Mods password! >> Directlink to change account password <<
If you used your UGX-Mods password somewhere else, please do also change these!
We highly recommend you use for each webseite / account a new strong password in general!

What data has been stolen and might be leaked:

Data from around 192k users.
(if your user id is higher than 214587 / your account was created after November 8th then you shouldn't be affected)

The data considered to be private / sensetive is:
  • IP Address
  • Password (we do only store the hash, but a bruteforce could be possible)
  • E-Mail Address
  • 219,250 PM Conversations until 8th November 2015 (the conversations are not encrypted! They are plain text!)
  • Donations history (full name from paypal, ypaypa
Click here to continue reading...

xxMOTY 2015 CONTEST RESULTS!

treminaor
January 10, 2016, 10:44:19 pm by treminaor
Views: 710 | Comments: 12


UGX Mod Standalone placed 35th in the ModDB MOTY 2015 Contest!



After weeks of waiting, we finally received our official ranking from ModDB! We did WAY better than we did two years ago in the last contest - last time we were 74th out of 100 and this year we are 35th ;)

We would like to sincerely thank everyone who voted for us in this contest! Without your support we would have not even placed into this contest to begin with! It is a huge accomplishment to have placed this highly when compared to other amazing mods for games that aren't over 7 years old! The CoD: WaW modding community is still very much alive as proven by your overwhelming support in this contest :)

-The UGX-Mods Team

xx[Beta] UGX Mod Standalone v1.1.0 (updated 1/3/2016)

treminaor
December 20, 2015, 10:06:35 pm by treminaor
Views: 7611 | Comments: 121


Hey guys, its time for me to need some testers for UGX Mod v1.1 installation on 3rd party maps. UGX Site Donors  <3 got access to this beta back in August and got first dibs at testing. I've refined it over the last few months and am ready for more testing.

I've been working on a quick modification to the UGX Script Placer called UGX Mod Helper, which will be used to install UGX Mod automatically, generate UGX Mod map scripts automatically, and eliminate the need to ever use the Project Mover again. I will need people to not only test the functionality of this new application but also UGX Mod Standalone v1.1 itself.

I am looking for people with MODDING EXPERIENCE who aren't going to get stuck on small issues or details/problems that aren't even related to UGX Mod. Please don't clutter the thread or waste my time.

If you feel you meet these requirements then please download the mod via the Installation Guide link below. I want to track issues using Jira like I did with Requiem and will probably have a way you can report your own issues that you find, but for now we will use this thread.

To give you an idea of where I'm at currently, I was able to install a totally stock version of WaW, patch it to 1.7, install modtools up to 1.4, and then running the UGX Mod Helper took care of the rest (installed the UGX Modtools Patch (which won't cause the ugx_modder_help error anymore...) and installed UGX Mod v1.1 and generated a working map which I was able to compile and play with no errors). I've also had reports from some early testers that they were able to install the mod successfully to their maps without any issues. One person had to install T4M because they hit some limits after adding the mod.

Known Bugs in v1.1.0

> Start Game and/or Save & Close options buClick here to continue reading...

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