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xxNew Forum Structure/Layout for BO3

treminaor
August 24, 2016, 07:04:59 pm by treminaor
Views: 141 | Comments: 5

New Forum Structure/Layout for BO3


Hello all!

We have finished restructuring our forum layout to support Black Ops 3 modding discussion and (future) map/mod releases! You will notice World at War has been separated into its own discussion section as well.

The Black Ops 3 section is read-only unless you are part of the BO3 Modtools Alpha. If you are a part of the BO3 Modtools Alpha program, please message a staff member with proof and we will give you posting/reply permissions for the BO3 Modtools Alpha section. Once the Alpha becomes public, everyone will have posting/reply privileges in that section :)

Finally we have removed some boards which we found were either unused or sources of regular spam in order to clean up the board layout:
- Custom Map Ideas
- Custom Map Challenges
- Custom Zombie Lobbies (will be supported later in UGX Launcher)
- Highscores

Please let us know if you experience any bugs with the new layout.

-treminaor
on behalf of the UGX-Mods team.

xxUGX Wiki Black Ops 3

JBird632
August 18, 2016, 07:53:56 am by JBird632
Views: 468 | Comments: 11

Black Ops 3 Wiki

Wiki: https://confluence.ugx-mods.com/display/UGXMODS/Black+Ops+3+Modtools
We have recently been updating our Wiki page in preparation of the release of a public Beta for Black Ops 3 Mod Tools. As of right now we are unsure of the actual release date for the public beta - though it is said to be sometime this year. The wiki as of right now is still in the progress of being created, but many of the tutorials and changes from WaW and BO1 modding have been released and are currently visible.

We have plans to create a number of different tutorials to help the community when they first get the mod tools - as well as aid our fellow alpha testers.
These tutorials will include: Mapping (how to map, advanced mapping, and tips), Scripting (how to write scripts, techniques we use, specific zombie features), and Modding (including weapons, character models, sounds, etc).
More detailed tutorials will include a written and video portion to help those of you who learn better with a visual representation. Some of these tutorials have already been recorded as well as are in the process of being recorded.

We look forward to seeing what all of your will make with the Black Ops 3 Mod Tools.

xxNew UGX Member

JBird632
August 18, 2016, 07:30:19 am by JBird632
Views: 149 | Comments: 1

New UGX Member


UGX has recently added a new member to the team:
TheOGKody - [UGX] Quality Assurance

TheOGKody was Quality Assurance for Activation and is well diverse in the jira system we use to organize projects. With the rise of new projects and UGX-Mods always adapting as a website, we have decided to add a new member to the team to help with testing some of the upcoming projects. These include: UGX Launcher and UGX Installer, as well as some future projects down the road. We hope that you welcome him on the team just as we have, and we hope to always keep you up to date with anything UGX.

For those of you who would also like to apply for a position at UGX, you may apply for a position here: (or click on the "Careers" tab at the top)
https://confluence.ugx-mods.com/pages/viewpage.action?pageId=7176208

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