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pokemon Where Legends Begin V1.2

HOT
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Created 8 years ago
by josemassacre
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            Pokemon Where Legends Begin
               by Josemasacre
tips since people have problems
Spoiler: click to open...
DONT RUN THROUGH ROUNDS, SEARCH!!!!!!!
The soul boxes aren't important. Just get a badass weapon
You build the power in red's room.
You get two of the three parts by shooting three poke balls in two towns
The other is in a building.
If you find all the four picture pieces it will show the location of all poke balls.
Only one picture is in a house.
Msr helps with the ee and stomps celebi.
Stakeout is the best.
PAP isn't around? There is a soul box on a roof? You can go through a window? There's a ladder? Hmmmmmm
 

Update
fixed ee
clipped map
added knee slide
Changed some lighting
moved a rock
probably some more














After much longer than anticipated I give you pokemon.
I plan on revisiting the pokemon theme.
I learned how to somewhat script simple things, and I'll just get better
So the new map will have a much lager ee and be of one game.
Back to this map.
It features Pallet Town, New Bark Town, Route 1(gen 1), and Littleroot Town
The ee cant't be started until the power is on
turn the power on by building it
you need to find 9 pokeballs 3 per town.
some are hard to find so I added a picture you can find bits to.
The ladder is convienit but not nessisary
the map is pretty challenging good luck.
bug
when dogs spawn with zombies it makes the zombie counter go negative
(not really a problem so i probably wont mess with it)

Features
zombies- meowth delibird electabuzz kangaskan
napalm- magmar
boss- secret
dogs - houndoom
8 perks-
Double tap does double damage and increases fire rate
SUPER STAMINUP!!!
Deadshot laser
Flopper can flop (jump from any higher ground while going prone)
9 shootable pokeballs opening the three labs
you have to shoot all three in one town and it opens one lab
Hidden-ish pack a punch
Crap tons of ported weapons (thanks to Rorke for 99 percent of them, Elfenlied for his Honeybadger)
All ported weapons can be packed and almost all have new names and custom stats
weapon trader
buildable ladder
Scrolling camo
Custom zombie models
Custom HUD
Custom points per kill
Zombie run and sprint very close to the start
Custom solo (hopefully coop) load screen
Custom start screen and music
Custom textures
Instant nades (quizz)
End game 30000
Buildable power
Dogs ;)
Zombie Counter
soul chests
changed the amount of zombies per round.
New starting gun
special custom boss zombie
napalm zombie
easter egg to activate buyable
night time
rain

credits
weapons- rorke
asm1- bwc6693
honeybadger- elfenlied
picture puzzle- pashan
buildable power/tuts- zk
buildable ladder- byzmods
shootable door/weapontrader- makescents
custom hud/script placer- jrimagine
pokemon models- bwc6693, byzmods, models-resource, roestudio
mainmenu music- ConvictioNDR
soul chests- blunt stuffy
napalm zombie- redspace200
hitmarkers- proxftw
player respawn- yaph1l
endgame cam- holty007
impact nades- quizz
verruckt sprinters- losangeles26
end game -tom_bmx
boss zombie- paragalor
random noob question help- makescents, earth, rorke, bwc6693
beta testing- natesmithzombies, knivingcombat777
no zombie grab- steviewonder87
boknifing- RDV
rain- cinnober
knees slide- espi_thekiller

next map in progress- BO2 Grind zombies remake, had also started a verruckt map,
but since one has started one also I will probably just focus on Grind

mediafire

mega
Last Edit: July 11, 2016, 09:57:53 pm by josemassacre
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Looks interesting, i'll download it right now. ;)
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First, it was Avengers? Now, Pokemon?! Wow, the zombie maps are getting more unique by each passing day. At this point I won't be surprise if somebody makes a Dora the Explorer map. B

I hope this game can lasts players for higher rounds, I see some rather huge open space on the screenshots, those usually makes for an easy camping spot. Well, in any case, thanks for the map man!
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I'm giving this map a 5/10. It's a solid effort, and a really great idea, but it wasn't presented very well. The design though is nice, and the pokemon zombies are great, asthetically it's a great job.
But the map is far too unbalaned, I wasn't able to enjoy it.
First off, the amount of points you get per kill is 40-80, without any hitmarker points. So gathering up points is slow.
But it's made up for by having a ridiculous amount of zombies on early rounds. By round, there were 40 zombies per level, half of which running at Verrukt speed. It would be much better to have standard speed zombies, giving you the regular amount of points, with the regular amount of zombies per round. To scale, you'd be making as much points anyways, so you wouldn't progress any slower or faster.
And the soul chests.. A few of them are incredibly difficult, almost impossible. This is where the normal amount of zombies would come into play. You could go ahead and fill up those soul chests a lot easier when there aren't 80 zombies per round running max speed by the time you get there. There was a box, but it was behind a door I couldn't open. I activated the ladder and found another impossible soul chest on the building. So I assume you have to fill the chests to get to the box? I couldn't find all of the power switch pieces, or Jug (even though the map is technically small, asides from actual area).
The point is, the map lacks any balance, or real flow. No direction, and hardly anything to help along the way.
Hopefully you'll go back and make these things a bit more reasonable, it would be a lot more enjoyable to play if you do.

Edit: Round 4 there were 40 zombies ***
Last Edit: February 02, 2016, 01:45:16 pm by HitmanVere
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I'm giving this map a 5/10. It's a solid effort, and a really great idea, but it wasn't presented very well. The design though is nice, and the pokemon zombies are great, asthetically it's a great job.
But the map is far too unbalaned, I wasn't able to enjoy it.
First off, the amount of points you get per kill is 40-80, without any hitmarker points. So gathering up points is slow.
But it's made up for by having a ridiculous amount of zombies on early rounds. By round, there were 40 zombies per level, half of which running at Verrukt speed. It would be much better to have standard speed zombies, giving you the regular amount of points, with the regular amount of zombies per round. To scale, you'd be making as much points anyways, so you wouldn't progress any slower or faster.
And the soul chests.. A few of them are incredibly difficult, almost impossible. This is where the normal amount of zombies would come into play. You could go ahead and fill up those soul chests a lot easier when there aren't 80 zombies per round running max speed by the time you get there. There was a box, but it was behind a door I couldn't open. I activated the ladder and found another impossible soul chest on the building. So I assume you have to fill the chests to get to the box? I couldn't find all of the power switch pieces, or Jug (even though the map is technically small, asides from actual area).
The point is, the map lacks any balance, or real flow. No direction, and hardly anything to help along the way.
Hopefully you'll go back and make these things a bit more reasonable, it would be a lot more enjoyable to play if you do.

Edit: Round 4 there were 40 zombies ***
Everything you complained about I did intentionally. I HATE slow zombies the only reason there are any walkers is all my friends complained it was hard. I had no problem with it. And you are wrong about the point to zombie ratio. If I kept the normal amount of points I could have just by round 5 and that's with regular amounts of zombies. If you just make a crawler and look around the map you would've gotten some stuff done.
Pretty sure in my original post I said there are pokeballs in each town and if I didn't I did now.
You don't have to do a single soul chest to beat it doing the one on the roof is recommended.
But I never do the cheats till I at least have jug.
Sorry you think it's too hard man but it's just how I like to play and all my maps will have similar point systems and zombie speed.
And if you do the Easter egg you might not complain about the points in the first place
Last Edit: February 02, 2016, 10:32:32 pm by josemassacre
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YES YES YES, I've been so excited for this map
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Everything you complained about I did intentionally. I HATE slow zombies the only reason there are any walkers is all my friends complained it was hard. I had no problem with it. And you are wrong about the point to zombie ratio. If I kept the normal amount of points I could have just by round 5 and that's with regular amounts of zombies. If you just make a crawler and look around the map you would've gotten some stuff done.
Pretty sure in my original post I said there are pokeballs in each town and if I didn't I did now.
You don't have to do a single soul chest to beat it doing the one on the roof is recommended.
But I never do the cheats till I at least have jug.
Sorry you think it's too hard man but it's just how I like to play and all my maps will have similar point systems and zombie speed.
And if you do the Easter egg you might not complain about the points in the first place

Just a little heads-up, take criticism. Even if you don't want to. If you don't, you might just get people to start bashing you.

I feel that this map could be better visually if you'd added pokemon-esque textures to give your map a unique feel, even though it's pokemon-based, it still feels like most other custom maps.

Either way, good map.
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Just a little heads-up, take criticism. Even if you don't want to. If you don't, you might just get people to start bashing you.

I feel that this map could be better visually if you'd added pokemon-esque textures to give your map a unique feel, even though it's pokemon-based, it still feels like most other custom maps.

Either way, good map.
Critics wouldn't be complaining about zombie speed. Elfenlied had all runner and tons of zombies.  Mine doesn't have near that many.
As for the thing you just suggested is criticism. If I got offended and defensive about that I wouldn't be taking criticism.
However, I agree with you I do think it would look better with Pokemon style textures. I tried but couldn't get it looking good enough so I just tried to make the Pokemon game textures with real looking textures.
But when I revisit it to make all of Kanto I'll make it all cartoon style. Custom player models and maybe re skin guns to make them look more pokemonish
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 This looks like a copy off of the L4D2 Pokemon map. Still looks good though.
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Yes.
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This looks like a copy off of the L4D2 Pokemon map. Still looks good though.
Well I guess they must've just copied it from the original game like I did.
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Is there any custom weapons? I'm going to get this map i hope it's a good map!
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Is there any custom weapons? I'm going to get this map i hope it's a good map!
there aren't any custom weapons if you mean did i make a special weapon for it
but there are guns from other cods.
good luck
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zombie lover / beta tester in training / perfectly loved
Wow, decently difficult map I have to admit. Or maybe I'm just a bit rusty. Love the zombie textures!
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Wow, decently difficult map I have to admit. Or maybe I'm just a bit rusty. Love the zombie textures!
Thanks man. It's pretty hard I normally go down at least once lol. When I do this again I'm going to make the zombies better some definitely look better than others but that was because I learned to do it from doing the zombies. Next I'll tackle player models and view hands

 
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