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Contact Support - Help Center Get help on the UGX Discord. Join it now!Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. |
Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. |
I'm giving this map a 5/10. It's a solid effort, and a really great idea, but it wasn't presented very well. The design though is nice, and the pokemon zombies are great, asthetically it's a great job.
But the map is far too unbalaned, I wasn't able to enjoy it.
First off, the amount of points you get per kill is 40-80, without any hitmarker points. So gathering up points is slow.
But it's made up for by having a ridiculous amount of zombies on early rounds. By round, there were 40 zombies per level, half of which running at Verrukt speed. It would be much better to have standard speed zombies, giving you the regular amount of points, with the regular amount of zombies per round. To scale, you'd be making as much points anyways, so you wouldn't progress any slower or faster.
And the soul chests.. A few of them are incredibly difficult, almost impossible. This is where the normal amount of zombies would come into play. You could go ahead and fill up those soul chests a lot easier when there aren't 80 zombies per round running max speed by the time you get there. There was a box, but it was behind a door I couldn't open. I activated the ladder and found another impossible soul chest on the building. So I assume you have to fill the chests to get to the box? I couldn't find all of the power switch pieces, or Jug (even though the map is technically small, asides from actual area).
The point is, the map lacks any balance, or real flow. No direction, and hardly anything to help along the way.
Hopefully you'll go back and make these things a bit more reasonable, it would be a lot more enjoyable to play if you do.
Edit: Round 4 there were 40 zombies ***
Everything you complained about I did intentionally. I HATE slow zombies the only reason there are any walkers is all my friends complained it was hard. I had no problem with it. And you are wrong about the point to zombie ratio. If I kept the normal amount of points I could have just by round 5 and that's with regular amounts of zombies. If you just make a crawler and look around the map you would've gotten some stuff done.
Pretty sure in my original post I said there are pokeballs in each town and if I didn't I did now.
You don't have to do a single soul chest to beat it doing the one on the roof is recommended.
But I never do the cheats till I at least have jug.
Sorry you think it's too hard man but it's just how I like to play and all my maps will have similar point systems and zombie speed.
And if you do the Easter egg you might not complain about the points in the first place
Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. |
Just a little heads-up, take criticism. Even if you don't want to. If you don't, you might just get people to start bashing you.
I feel that this map could be better visually if you'd added pokemon-esque textures to give your map a unique feel, even though it's pokemon-based, it still feels like most other custom maps.
Either way, good map.
Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. |
Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. |
This looks like a copy off of the L4D2 Pokemon map. Still looks good though.
Oil Rig Beta Access |
Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. |
Is there any custom weapons? I'm going to get this map i hope it's a good map!
Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. |
Wow, decently difficult map I have to admit. Or maybe I'm just a bit rusty. Love the zombie textures!