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Contact Support - Help Center Get help on the UGX Discord. Join it now!Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. | |
BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
Good afternoon, okay ??
I am making a map but I have some doubts ...
I created two adjacent zones, and want to create a zombie spawner for the two zones, it is possible? I tried to put it to a zone, and set the other as adjacent, but was not very successful ... It is very difficult for zombies come in my area adjacent ... There is another method? Also, I have an area that is not square, can create two volumes with the same area?
Thank you!
You need a spawner per zone, but you can just put them both in the same position. They don't have to be in "their" zones.
Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. | |
BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
Yes, you can create more than one volume for a zone. Just select the volume and hit space. It should have the same KVPs and same spawners.
In the same position you say is put two spawner in the same place with different KVPs? And each spawner just goes to their zone, if they are not adjacent?
If the zones are adjacent then the spawners from the adjacent zones will start spawning as long as they are unlocked(via buying a blocker).
Yes, you can create more than one volume for a zone. Just select the volume and hit space. It should have the same KVPs and same spawners.
If you cut and retexture instead (using center mouse button while pointing at the volume) it will update kvps between the separate brushes as you edit them... Copy, if I remember correctly, will not treat it as the same ent.
Well, after looking at the script it would appear that only the initial zone(the first zone that a player spawns in) supports multiple zone ents for some stupid reason. My bad.
So that means I can not have two info volumes with the same zone? Why for example, I'm doing a backyard which is curved in the shape of "L", and I need to make this zone curve... What should I do?
Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. | |
BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
So that means I can not have two info volumes with the same zone? Why for example, I'm doing a backyard which is curved in the shape of "L", and I need to make this zone curve... What should I do?
If you cut and retexture instead (using center mouse button while pointing at the volume) it will update kvps between the separate brushes as you edit them... Copy, if I remember correctly, will not treat it as the same ent.
you can definatly have more than 1 volume per zone, I did it in my contest map and it 100% worked
You make one big info volume. Then start cutting it, making sure to retexture info volume by clicking the center mouse button on a brush that has the info volume.