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Contact Support - Help Center Get help on the UGX Discord. Join it now!Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. | |
BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
Aye mate you don't know me so y don't you shut tf up ok buddy
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Box Mappers Elite | |
Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. | |
BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
Any resources you know of that could get me started? I could just leave it as is but I really don't want to have a door that opens instantly in that area.
Honestly, I thought you were joking but it was rather straight forward. No issue seems to crop up as long as I keep only that door as being solid while moving. My problem was that I thought that editing the _zombiemode_blocker_new in raw\maps would do it but when I compiled it I was getting it with notsolid instead of solid so I must have been editing the wrong thing.
Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. | |
BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
Honestly, I thought you were joking but it was rather straight forward. No issue seems to crop up as long as I keep only that door as being solid while moving. My problem was that I thought that editing the _zombiemode_blocker_new in raw\maps would do it but when I compiled it I was getting it with notsolid instead of solid so I must have been editing the wrong thing.
Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. | |
BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
Here is my completely mediocre script for reference to help out.
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
UGX V.I.P. | |
Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. | |
BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
I would have loved that. PM Trem to ask him if a new section can be added to the forum. I honestly cant believe that a thread for this hasnt been implemented.