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The Last Undead House v1.1

HOT
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Created 8 years ago
by gamer9294
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Date Registered: 22 September 2013
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My Custom Zombie Maps:

- Nazi zombie Legion
- City of Hell
- The Abandoned Mine
- The Last Undead House (Finished)

more custom zombie maps coming soon
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Version 1.1:

Download link: (Mega)
Download link: (Mediafire)






Story:

A few years ago there was a virus called 'Deadly-Z'  after years and years is it impossible for the people to hide from the virus. The last man Alive had one option to survive that was in the last house standing,  we hope that he can survive it.



Features:

  • Weapon Loadout (on Start)
  • Small objectives
  • custom gun game
  • switchable difficulty modes
  • Searchbags (cod ghosts)
  • 6 Treasure Chests (magic box)
  • 4 codwaw perks:  Juggernog, Sleight of Hand, Doubletap, Quick Revive
  • Custom guns (bo1, bo2, mw2, mw1, waw)
  • Custom textures
  • Surviving rounds
  • Boss zombies
  • Powerups
  • Fieldorder (cod ghosts)
  • Perks Bank/Storage
  • Bo2 Bank
  • Easter eggs
  • Bo1 perk:  Stamin-up
  • custom perks: Stopping Power & Discount Sales
  • 2 different endgames
  • Hells Retriever/redeemer


Pictures:








Difficulties:

if you changed the difficulty to "Easy" then it will disabling the Boss Zombies.



Game modes:


Survival/Mission:
This Game mode is the default game mode, just survival and some objectives with endgames :)


Gun Game v1.0:
I made my own custom Gun Game, this gun game is based on kills:

extra cash (for guns) by kills:
  • Headshots
  • Boss

custom bonus drops:
  • x2
  • teddybear

x2 will double your cash for the guns to make it faster that you have a next gun.
teddybear will only works in co-op, the player that takes the teddybear keeps his gun and the other players will going 1 weapon back, this is because make it funny and more challenging to reach the last gun.


after round 14 it will also allow you to give extra cash by damage on zombies.

I know it is more based on co-op the gun game but the rule is simple, the first player that reached the last weapon wins the game.


Laststand v1.0:
I made also a gamemode:  Laststand and that is you need so long as possible to surviving in the house.

extra's/bonus:
  • drops weapons on the floor when the game begins
  • drops each round a random stuff near the weapon drops
  • custom power switch
  • custom pack a punch

the custom power switch and pack a punch are in the house somewhere to make it easier and possible to get perks that already inside of the house.



Credits:

  • HarryBo21
  • Classifiedd
  • Marsvinking
  • YaPh1l
  • Mr. Hankey
  • 3aGl3
  • Uk_ViiPeR
  • HitmanVere
  • alaurenc9
  • my self (gamer9294)  :D
if I forget someone tell me and I will add you to the credits ;)


I hope you enjoy my new map and have fun :D


Gamer9294 8)




Last Edit: April 24, 2016, 08:24:21 pm by HitmanVere
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Congratulations on finishing this great work! Great map, by a great mapper. I'll definetly be trying this out once I get the time, because the detail looks really well done. *Wink* Noice
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Nice Concept. I'm sure it'll sound too "boxy" for some people, but I'm sure it'll be interesting. Downloading in a moment.

BTW, in your features list, when you say Field Orders, they work the same as COD: Ghosts? They drop when randomdly killing an enemy, and, most importantly, does it give away KEM Strikes like COD: Ghosts?¡?¡?  :troll:
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I will definitely be making a video on this map for tomorrow. Hope it plays as well as it looks!
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Love me or hate me
I'm stopping 'til I'm on top
I'm screaming f*** the world like 2Pac
Say my name and you might get shot
It's Nine Lives motherf***er 'til I drop
When the guns go off they "pop"
We leave your body outlined in chalk
If you talk you better learn to walk the walk
'Cause it's Nine Lives motherf***er 'til I drop
                                                                   - Deuce
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Ok 2 things:

1.) If it is only 1 survivor left, then how does co-op work.

2.) nice map downloading it now and cant wait to play it  :lol:  :D
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thanksman . :lol: Great map
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Very very fun map!! The classes were cool, the guns were cool, the textures were cool!
Would rate map infinity/infinity!

TIP: Don't throw the mortars.....
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Yes yes yes! So happy to hear this came out, gamer. Extremely well done! Had so much fun playing this map :D
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Thank you guys :D



Quote
BTW, in your features list, when you say Field Orders, they work the same as COD: Ghosts? They drop when randomdly killing an enemy, and, most importantly, does it give away KEM Strikes like COD: Ghosts?¡?¡?  :troll:

I have tried to make it the same as possible for this small map,  only it don't have the KEM Strikes sorry.


Ok 2 things:

1.) If it is only 1 survivor left, then how does co-op work.

2.) nice map downloading it now and cant wait to play it  :lol:  :D

oh sorry it most be survivors (more then 1 xD, but it most be the last survivors but it was just a storyline)


Quote
Very very fun map!! The classes were cool, the guns were cool, the textures were cool!
Would rate map infinity/infinity!

TIP: Don't throw the mortars.....

yeah mortars are strong in close distances, but outside of the house, it will be better to throw the mortars.





everyone that have placed a comment here thank you  ;) 8)


Best regards,
Gamer9294
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The map is detailed and cool but the weapons not... most of weapons don't have reload sounds, pap fire and the bo2 weapons looks so glitchy
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Nice map. Beware review incoming.
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Alright, mate, I've played your map for a good amount of time and I think I can highlight the Good and Bad sides of your map (don't misunderstand me, I'm no expert and this is actually my first time writing this kind of "overview" about a map, however, I've been a silent "guest" member of this community as many people are, and I created an account two years ago to be a part of this community and read the post and particippate in the chat lol)

The Good:

Quite Innovative playstyle: COD: Ghosts-style Field Orders that feel pretty balanced and variated enough (Still haven't got a KEM  :troll: ), blended together with Combat Classes and Class Upgrades like Extintion.

Good weapon and perk selection in the pre-made classes, felt balanced and powerful enough.

Well-put Map Setting/Theme, A Last Stand Survivor House? Great! Reminded me of a L4D 2 Story Mission, which I enjoyed.

The Bad/Ugly/Worst/(insert negative categorization here):

First of all, the map is quite unforgiving for solo players, like me. I can assume that you decided that this map will be designed arounfd Co-Op play, but, not everyone have/wants to play a Co-Op game, because time, lack of online friends  :alone: , connection issues, and so on. Maybe you could consider tweaking the difficulty a bit by lowering the price of some doors (750 points for a box location on spawn?!), especially the one that opens after surviving 5 rounds AND costs 1500 to activate when there's already 5 vindows where the zombies could come, a Brutus spawn in round 5/6 and no margin of space to withdraw yourself to make a counterattack. Maybe you could consider add a Wall weapon in spawn (M14/Olympia/MK14/Bulldog/any other start weapon, only one!) to balance the solo gameplay a bit without making the compromise of reducing doors' price and I would suggest to decrease the rounds to survive by 1 in solo (5 to 4), with so many windows and Early Brutus Spawn is quite impossible to manouver in that Kitchen area (or it's storage with the MP7 that for some reason is unavaivable to buy until you pay 1500 points to gain ACCESS to the class upgrades) in my opinion.

Then, Scavenging Extintion trash bags takes quite long, about 8 seconds, which is longer that the original Extintion scavenging time for bags/boxes, that takes about 3 seconds; and you can't move your camera around or fire/knife any zombie that eventually could come close (But I've seen that camera issue with other custom maps that used that feature, so you could look onto that). The former statement is true if you actually anted to replicate/port that Extintion feature in your map, but if you rather made your "own" version with it's variables, it's understandable, but, again you could tweak that.

And, then:
Spoiler: click to open...
Many weapons seem to be oddly ported, have missing sounds, or both. For Example, the M16A1 (that you named M16 A1, have knifing sounds, but doesn't have reload sounds. The Five-Seven, which looks like the MW3 variant oddly ported, have reload sounds but doesn't have knifing sounds, and that issue is present in many weapons in your map, hampering the experience of an otherwise greatly themed and designed map. You could ask for help to harry, stevie, natesmithzombies and many other great custom mappers/weapon porters to fix this problem altogether

And that's it, that's my experience with your map. Greatly themed and customized, but affected with a steep solo difficulty and weapon porting issues in my opinion. Remember that this post's intention is to help you identify bugs/problems within your map as objectively as possible, without making fuss or minimizing other people's abilities. This is all about constructive criticism, Thanks for your contribution to the community!!!
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The map is detailed and cool but the weapons not... most of weapons don't have reload sounds, pap fire and the bo2 weapons looks so glitchy
lol, you won me to it, but, yeah, other than the weapons and the solo difficulty, this map is very well thought and designed.   :)
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Looks Good Grabbing it now . Thanks  :)
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Beginner mapper trying to make something for the community to enjoy
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Very unique and challenging map.

 
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