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Contact Support - Help Center Get help on the UGX Discord. Join it now!The map is detailed and cool but the weapons not... most of weapons don't have reload sounds, pap fire and the bo2 weapons looks so glitchy
Alright, mate, I've played your map for a good amount of time and I think I can highlight the Good and Bad sides of your map (don't misunderstand me, I'm no expert and this is actually my first time writing this kind of "overview" about a map, however, I've been a silent "guest" member of this community as many people are, and I created an account two years ago to be a part of this community and read the post and particippate in the chat lol)
The Good:
Quite Innovative playstyle: COD: Ghosts-style Field Orders that feel pretty balanced and variated enough (Still haven't got a KEM ), blended together with Combat Classes and Class Upgrades like Extintion.
Good weapon and perk selection in the pre-made classes, felt balanced and powerful enough.
Well-put Map Setting/Theme, A Last Stand Survivor House? Great! Reminded me of a L4D 2 Story Mission, which I enjoyed.
The Bad/Ugly/Worst/(insert negative categorization here):
First of all, the map is quite unforgiving for solo players, like me. I can assume that you decided that this map will be designed arounfd Co-Op play, but, not everyone have/wants to play a Co-Op game, because time, lack of online friends , connection issues, and so on. Maybe you could consider tweaking the difficulty a bit by lowering the price of some doors (750 points for a box location on spawn?!), especially the one that opens after surviving 5 rounds AND costs 1500 to activate when there's already 5 vindows where the zombies could come, a Brutus spawn in round 5/6 and no margin of space to withdraw yourself to make a counterattack. Maybe you could consider add a Wall weapon in spawn (M14/Olympia/MK14/Bulldog/any other start weapon, only one!) to balance the solo gameplay a bit without making the compromise of reducing doors' price and I would suggest to decrease the rounds to survive by 1 in solo (5 to 4), with so many windows and Early Brutus Spawn is quite impossible to manouver in that Kitchen area (or it's storage with the MP7 that for some reason is unavaivable to buy until you pay 1500 points to gain ACCESS to the class upgrades) in my opinion.
Then, Scavenging Extintion trash bags takes quite long, about 8 seconds, which is longer that the original Extintion scavenging time for bags/boxes, that takes about 3 seconds; and you can't move your camera around or fire/knife any zombie that eventually could come close (But I've seen that camera issue with other custom maps that used that feature, so you could look onto that). The former statement is true if you actually anted to replicate/port that Extintion feature in your map, but if you rather made your "own" version with it's variables, it's understandable, but, again you could tweak that.
And, then:Spoiler: click to open...Many weapons seem to be oddly ported, have missing sounds, or both. For Example, the M16A1 (that you named M16 A1, have knifing sounds, but doesn't have reload sounds. The Five-Seven, which looks like the MW3 variant oddly ported, have reload sounds but doesn't have knifing sounds, and that issue is present in many weapons in your map, hampering the experience of an otherwise greatly themed and designed map. You could ask for help to harry, stevie, natesmithzombies and many other great custom mappers/weapon porters to fix this problem altogether[close]
And that's it, that's my experience with your map. Greatly themed and customized, but affected with a steep solo difficulty and weapon porting issues in my opinion. Remember that this post's intention is to help you identify bugs/problems within your map as objectively as possible, without making fuss or minimizing other people's abilities. This is all about constructive criticism, Thanks for your contribution to the community!!!
First of all, the map is quite unforgiving for solo players, like me. I can assume that you decided that this map will be designed arounfd Co-Op play, but, not everyone have/wants to play a Co-Op game, because time, lack of online friends , connection issues, and so on. Maybe you could consider tweaking the difficulty a bit by lowering the price of some doors (750 points for a box location on spawn?!), especially the one that opens after surviving 5 rounds AND costs 1500 to activate when there's already 5 vindows where the zombies could come, a Brutus spawn in round 5/6 and no margin of space to withdraw yourself to make a counterattack. Maybe you could consider add a Wall weapon in spawn (M14/Olympia/MK14/Bulldog/any other start weapon, only one!) to balance the solo gameplay a bit without making the compromise of reducing doors' price and I would suggest to decrease the rounds to survive by 1 in solo (5 to 4), with so many windows and Early Brutus Spawn is quite impossible to manouver in that Kitchen area (or it's storage with the MP7 that for some reason is unavaivable to buy until you pay 1500 points to gain ACCESS to the class upgrades) in my opinion.
Then, Scavenging Extintion trash bags takes quite long, about 8 seconds, which is longer that the original Extintion scavenging time for bags/boxes, that takes about 3 seconds; and you can't move your camera around or fire/knife any zombie that eventually could come close (But I've seen that camera issue with other custom maps that used that feature, so you could look onto that). The former statement is true if you actually anted to replicate/port that Extintion feature in your map, but if you rather made your "own" version with it's variables, it's understandable, but, again you could tweak that.
And that's it, that's my experience with your map. Greatly themed and customized, but affected with a steep solo difficulty and weapon porting issues in my opinion. Remember that this post's intention is to help you identify bugs/problems within your map as objectively as possible, without making fuss or minimizing other people's abilities. This is all about constructive criticism, Thanks for your contribution to the community!!!
QuoteThe map is detailed and cool but the weapons not... most of weapons don't have reload sounds, pap fire and the bo2 weapons looks so glitchylol, you won me to it, but, yeah, other than the weapons and the solo difficulty, this map is very well thought and designed.
Looks Good Grabbing it now . Thanks
Very unique and challenging map.
The sounds aren't showing up because of the way reload sounds work. They are through the anims believe it or not so it sounds like you're anims just need minor tweaking. Mod tools rarely get screwed up so don't mess with your tools.
Oil Rig Beta Access |
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
Here is the pro's:
Classes
You spawn in with a max ammo
You can buy ammo
Atmosphere
Brutus
Here are the cons:
Vague Skill Stations
Barely any wall weapons
There was a python available but dissapeared when I got enough points
unnecessary doors leading to nowhere but perks and Box spots"Boss zombie" (always a con on my list)EDIT Is brutus, Never mind (moved to pros)
Restarting forces you to watch the intro everytime
I only made it to round 4 because of a sucky pistol
You immediatly loose a field order when downing (really)
Unfair Field Order time (My last headshot zombie spawned in on the last second)
Oil Rig Beta Access |
Oil Rig Beta Access |
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
UGX V.I.P. | |
Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. | |
BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
Could you fix the mega link? It takes me to the ugx forums