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Script_brushmodel must have DYNAMICPATH set to disconnect paths.

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Created 8 years ago
by NateTheGreat987
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Getting this weird error
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it most likely means at least one of your doors doesnt have dynamicpath clicked in radiant. it is located at the top of the entity window when you have a script_brushmodel selected
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it most likely means at least one of your doors doesnt have dynamicpath clicked in radiant. it is located at the top of the entity window when you have a script_brushmodel selected

All my doors have dynamicpath and i'm still getting error
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All my doors have dynamicpath and i'm still getting error
at least one script is referencing a object that doesnt have that ticked and that script is calling connect/disconnectpaths, stuffys soul chests maybe?
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at least one script is referencing a object that doesnt have that ticked and that script is calling connect/disconnectpaths, stuffys soul chests maybe?

I don't have soul chests and I started getting this error when I tried adding a weapon to my map.
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I don't have soul chests and I started getting this error when I tried adding a weapon to my map.
developer mode will tell you where the issue lies, assuming your map loads in devmode

connect and disconnect paths is used when you place or remove a obstruction, to enable or disable the paths between it

so clips usually, that get deleted or spawned
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developer mode will tell you where the issue lies, assuming your map loads in devmode

connect and disconnect paths is used when you place or remove a obstruction, to enable or disable the paths between it

so clips usually, that get deleted or spawned

I deleted all my clips and still getting the same error
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I deleted all my clips and still getting the same error
i said "for example"

Doesn't "have" to be a clip, just saying a weapon will not be the cause

Use developer
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i said "for example"

Doesn't "have" to be a clip, just saying a weapon will not be the cause

Use developer

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did you use the standard/correct prefabs for window barrier's? Try stamping one, and see if there's a clip in there that doesn't have dynamic-paths ticked?

EDIT: looking at the error, it's prob a door-brush --> looking the that line in the script, it's a brush with the zombie_door kvp
Last Edit: March 31, 2016, 08:41:38 pm by BluntStuffy
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did you use the standard/correct prefabs for window barrier's? Try stamping one, and see if there's a clip in there that doesn't have dynamic-paths ticked?

EDIT: lkooking at the error, it's prob a door-brush
I dont have clips on my doors. Could that be a problem?
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I dont have clips on my doors. Could that be a problem?
lol I just said not just clips

A door is a script brush - which is solid and therefore can cut of one node from another

What I suspect you've done is changed the door when you thought you were editing something else at some point in radiant
Last Edit: March 31, 2016, 09:00:12 pm by Harry Bo21
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Have you tried to open your map file in a text editor and search for targetname of zombie_door and see if each target entity (script_brushmodel) has spawnflags set to 1? I think that is what it will be..?
Last Edit: March 31, 2016, 09:09:51 pm by MakeCents
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lol I just said not just clips

A door is a script brush - which is solid and therefore can cut of one node from another

What I suspect you've done is changed the door when you thought you were editing something else at some point in radiant

I went back and checked all doors and one of them didnt have the dynamicpath set. So I turned on dynamicpath and now my map just crashed without any errors

 
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