Author Topic: [BO1] Perish [WIP]  (Read 60300 times)

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Offline JiffyNoodles

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Re: [BO1] Perish [WIP]

« Reply #240 on: May 28, 2017, 08:47:23 pm »
would have thought it quite obvious jiffy
Nah, not really. Many factors can be accredited to the fact it isn't.
« Last Edit: May 28, 2017, 08:50:20 pm by JiffyNoodles »
Please give me beta access, I would LOVE to test CO-OP

Offline DidntKnewAName

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Re: [BO1] Perish [WIP]

« Reply #241 on: June 09, 2017, 11:50:41 am »
You said it would be released after the zc release, were you talking about zc ps4 or zc pc/xbox one?

Offline johndoe

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Re: [BO1] Perish [WIP]

« Reply #242 on: June 09, 2017, 12:43:18 pm »
You said it would be released after the zc release, were you talking about zc ps4 or zc pc/xbox one?
nah he was talking about linux.
from now on, i'll post a random recipe for every stupid post as a response

Offline Harry Bo21

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Re: [BO1] Perish [WIP]

« Reply #243 on: June 10, 2017, 11:16:13 pm »
unless he releases in the next 24 hours - you have your answer
If you want scripts / features made for you, then contact me by PM or email / skype etc
it will cost you tho so if you have no intention of reciprocating don't even waste my time ;)

Offline HitmanVere

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Re: [BO1] Perish [WIP]

« Reply #244 on: June 12, 2017, 10:16:47 am »
You said it would be released after the zc release, were you talking about zc ps4 or zc pc/xbox one?

I did say after release, so can be any day after release /shrug
Hopefully soon finished though, just that I keep getting stuck on BO1 issues since you know, SE2Dev's/Nukem's tools are still being worked on and I am basically testing most of the stuff out and reporting issues. Like those stupid color spots in map where there can be bright blue round spot on a ceiling...

Offline DidntKnewAName

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Re: [BO1] Perish [WIP]

« Reply #245 on: June 12, 2017, 11:33:40 am »
If you are still testin it out maybe you can do some sort beta test, where people test the map on bugs and other issues. People who really will search for bugs and not just play ofcourse.

Offline HitmanVere

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Re: [BO1] Perish [WIP]

« Reply #246 on: June 12, 2017, 11:49:06 am »
If you are still testin it out maybe you can do some sort beta test, where people test the map on bugs and other issues. People who really will search for bugs and not just play ofcourse.

There has been few Alphas, one even got leaked by someone and I still hear about it time to time. But yeah, testing has been done and will be done more before release, not releasing untested work, lol

Offline ricoshade

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Re: [BO1] Perish [WIP]

« Reply #247 on: June 16, 2017, 12:00:57 am »
cant wait till this map is released to public , saw dalek play it and immediately fell in love with the map .
 

Offline The_Ur3an_Myth

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Re: [BO1] Perish [WIP]

« Reply #248 on: June 18, 2017, 10:03:02 pm »
 :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'(

Seeing that 98% is killing me, wish there was a Time-Travelling temple in this world
If you've seen some nazi zombie corpses, I did that :D

Offline MidgetBlaster

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Re: [BO1] Perish [WIP]

« Reply #249 on: June 19, 2017, 03:47:47 pm »
So excited for this!

Offline HitmanVere

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Re: [BO1] Perish [WIP]

« Reply #250 on: June 20, 2017, 02:47:49 am »
cant wait till this map is released to public , saw dalek play it and immediately fell in love with the map .

:'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'(

Seeing that 98% is killing me, wish there was a Time-Travelling temple in this world

So excited for this!

Thanks guys 👏 Working on new loadingscreen at the moment, stuff left to do is very minimal so I am aiming to finish them this week. Next monday I will be going to Japan for 1.5 weeks, so can't work on it while there, but I hope LilRobot can finish bossfight while I am gone. Then it is just matter of testing for bugs and release. So I am looking at whole thing being finished next month.

This map has been one hell of a development hell from the start. While it may not be the most advanced map there is, it is my blood, sweat and tears. This is my last project for older CoDs and will move onto Black Ops 3 almost fully as I feel mapping there isn't almost full roadblock like in BO1. I appreciate everyone who has been there despite my fuck ups in the past, whether it was due to this map or previous projects.

I will hopefully update you guys before I leave next monday 🙏

Offline The_Ur3an_Myth

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Re: [BO1] Perish [WIP]

« Reply #251 on: June 21, 2017, 07:47:31 am »
Thanks guys 👏 Working on new loadingscreen at the moment, stuff left to do is very minimal so I am aiming to finish them this week. Next monday I will be going to Japan for 1.5 weeks, so can't work on it while there, but I hope LilRobot can finish bossfight while I am gone. Then it is just matter of testing for bugs and release. So I am looking at whole thing being finished next month.

This map has been one hell of a development hell from the start. While it may not be the most advanced map there is, it is my blood, sweat and tears. This is my last project for older CoDs and will move onto Black Ops 3 almost fully as I feel mapping there isn't almost full roadblock like in BO1. I appreciate everyone who has been there despite my fuck ups in the past, whether it was due to this map or previous projects.

I will hopefully update you guys before I leave next monday 🙏


All those who have been waiting for this map wish you luck, we're all super stoked for this map. You guys will get a platinum trophy from PlayStation.  ;D

Offline HitmanVere

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Re: [BO1] Perish [WIP]

« Reply #252 on: June 22, 2017, 01:03:54 pm »

All those who have been waiting for this map wish you luck, we're all super stoked for this map. You guys will get a platinum trophy from PlayStation.  ;D

I do love me some Platinum trophies :D
I think I will manage to get testers playable Beta before I go, but before or after it, I might need to do bunch of script rewriting/replacing, including full features. Been fixing errors for few days now and to get maximum optimization, some features might need to go completely. But the features that might go are pretty much stuff that make players too OP and/or most prone to erroring out ¯\_(ツ)_/¯

Offline Tylerrrr

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Re: [BO1] Perish [WIP]

« Reply #253 on: June 23, 2017, 07:24:09 am »
99% is it really not done yet? 0.o

Offline HitmanVere

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Re: [BO1] Perish [WIP]

« Reply #254 on: June 23, 2017, 10:42:05 am »
99% is it really not done yet? 0.o

Oh yeah, I wished it was done like year ago, but so many things came into way, both positive and negative stuff