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[Release]Not-So-Typical Cubemap

HOT
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Created 8 years ago
by ZmGamer
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I have ideas for maps, but I'm too lazy to make em
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WaW Mapping is a lot more complex than mapping on Hammer... So that's why I map on Hammer. I like to go for High Round attempts but I usually choke or do something stupid.
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It's a map I just decided to make in 5 days. It's a Cubemap and there's a bit of depth to it.
FeaturesWhat's in the map
- Room with all perks.
- Power Prefab made by me.
- Roof with PaP
- Black Ops 2 weapons made by Nate. (NZS)
- 1 single wall weapon - The PPSH.
- SUPER ADVANCED PATHNODES THAT TOTALLY DON'T BUG OUT!

Pictures(Click to see full album)


Things I want to point out.
1. The lighting.
     It's not the best, but it makes it good. I made the roof as dark as possible so the zombies only had eyes up there. The PaP is barely visible and having basically invisible zombies chasing you looks awesome.

2. The weapon limit
     For some reason, the BO2 weapons only allow you to have 1 at a time. So if you hit the box on round 2, you won't keep your pistol. If you want 2 weapons, go get the PPSH in the spawn room. Yes, the PPSH is replaceable and will allow you to have 2 BO2 weapons. I honestly like the 1 weapon thing. It's like a sort of challenge.
3. The box.
     I kept the Wunderwaffe and the Raygun in there. The BO2 Raygun is also in there, meaning that it is possible to have 2 Rayguns. I kept them both in there for a better chance of getting at least 1 of them.

Also, it MAY require T4M. I've had messages saying that they needed to launch the map via T4M, but I didn't. So Idk.

(Known Bugs)- Upon 3/4 hits of Jugg, red flashing around screen will not show.
- Wunderwaffe glitch with Jugg happens. (Recommended: Don't hurt yourself with the Wunderwaffe)
- Some weapons have glitched reload animations (Remington New Model Army/Sassafras, and probably more)
- The path the zombies take are glitched until all barriers are down. Even then, it's still a bit glitchy.
- I'm not sure, but the first time I tested, PaP didn't work. After some more testing, PaP did work. If you get the time, test PaPing the AN94 and see if it doesn't work.

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Last Edit: August 20, 2016, 06:39:11 pm by ZmGamer
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I had not seen best from Requiem
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I had not seen best from Requiem

Just saying, it's a test map. I had no intention of releasing it, but here I am now. It don't consider it my first map. It's far from it. I wanted to test porting, zoning, and all that. It's a Boxmap/Cubemap for a reason.
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Why would you ever think this was a good idea to upload?
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Why would you ever think this was a good idea to upload?

Someone might enjoy it, and he'd already made it, so why not?
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  • steviewonder87
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What is 'not so typical' about this box map again? Looks like your bog standard generic box map to me from the pictures. :-\ Or is the name ironic? ???



I did enjoy this pic though :lol:

Anyway, great job! Congrats, etc.
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Someone might enjoy it, and he'd already made it, so why not?
Somebody who literally has no access to any other map, At all, Including the base game maybe. But i'm pretty sure nobody will ever like this.
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What is 'not so typical' about this box map again? Looks like your bog standard generic box map to me from the pictures. :-\ Or is the name ironic? ???

(Image removed from quote.)

I did enjoy this pic though :lol:

Anyway, great job! Congrats, etc.

What Boxmaps do you see have an outside? What boxmaps do you see have a roof? What boxmaps do you see with different weapons from other CoDs?
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"1. The lighting.
     It's not the best, but it makes it good. I made the roof as dark as possible so the zombies only had eyes up there. The PaP is barely visible and having basically invisible zombies chasing you looks awesome."



edit: it's just really black, and like 1 room
Last Edit: June 27, 2016, 01:08:19 am by Joeycx
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What Boxmaps do you see have an outside? What boxmaps do you see have a roof? What boxmaps do you see with different weapons from other CoDs?

Almost all of them.
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What Boxmaps do you see have an outside? What boxmaps do you see have a roof? What boxmaps do you see with different weapons from other CoDs?

Oh shit! I didn't realise this had a roof! :o

And an outside? I guess you really did think outside the box for this one (see what I did there? :P)
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Oh shit! I didn't realise this had a roof! :o

And an outside? I guess you really did think outside the box for this one (see what I did there? :P)

Sorry I'm unable to make anything close to your Oil Rig. I guess I can't try to make a map fitting to what I'll do in the future, and show it.
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Sorry I'm unable to make anything close to your Oil Rig. I guess I can't try to make a map fitting to what I'll do in the future, and show it.

Make whatever you like, I just thought the map name was a little misleading is all. :)
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When I try to load the map I get an error that says "exceeded limit of 1600 sound assets."
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When I try to load the map I get an error that says "exceeded limit of 1600 sound assets."
That may be something on you. I didn't add any custom sounds to the map, except for "poltergeist" which is for debris. Go into the console, type "developer 1" and then type "devmap cubemap". If it works, fine. If it doesn't, type what the error said specifically. I'll see if someone can help.

 
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