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Box Issues

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Created 8 years ago
by RichGaming
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Hey guys,

I'm having a few issues with my mystery box. I am using Sniperbolts prefabs for the mystery boxes and have a total of 3 placed around the map including the start box location and two others. The issue that I'm getting is that the box works fine and starts where it should but when the teddy is gained from the box the box disappears and then reappears in the exact same location. This keeps happening no matter how many times the teddy is gained from the box.

 The other issue that I'm having is with the box fx as they are not spawning with the box. I have tried adding them to my mod.csv and ensured that they are not commented out in my zombiemode file in zone_source.

 If anyone could help with these issues I would greatly appreciate it. Thanks for taking the time to read this post and for any help you may be able to offer.
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Check one of the default scripts forgot which one but there's a function/file where it tells the box where to go after it moves and it checks for your mapname if it doesn't it'll stay at original position.
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Happened to me too!
http://ugx-mods.com/forum/index.php/topic,8315.msg89735.html#msg89735
This will fix it!
Basically open "_zombiemode_weapons.gsc" and search for
"zombiemode_factory"
In all the "if" statements add this
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|| level.script == "nazi_zombie_mapname")
Add that to all your if's and it will work, if you miss even one it will not work :)
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Happened to me too!
http://ugx-mods.com/forum/index.php/topic,8315.msg89735.html#msg89735
This will fix it!
Basically open "_zombiemode_weapons.gsc" and search for
"zombiemode_factory"
In all the "if" statements add this
Code Snippet
Plaintext
|| level.script == "nazi_zombie_mapname")
Add that to all your if's and it will work, if you miss even one it will not work :)

Ok, so this seems to have slightly fixed my issue. The box now moves and the fx display but once the box moves to its second location the fx still stay in the place of where the box started and do not move with the box. The sounds also don't play on the box after it has moved. Thanks for the help.
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Ok, so this seems to have slightly fixed my issue. The box now moves and the fx display but once the box moves to its second location the fx still stay in the place of where the box started and do not move with the box. The sounds also don't play on the box after it has moved. Thanks for the help.
This happened to me on my first map, then on the second i made it completly worked, try seeing if you have modified all if statements, check carefully.
If it doesnt work try re-doing the whole proces with a new _zombiemode_weapons.gsc
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This happened to me on my first map, then on the second i made it completly worked, try seeing if you have modified all if statements, check carefully.
If it doesnt work try re-doing the whole proces with a new _zombiemode_weapons.gsc

When you say "all" if statements, do you mean even the ones without a map name after them because that would seem a bit odd? I've gone through and added the script you gave me to all if statements with zombie_factory in them. Is that wrong or right?
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When you say "all" if statements, do you mean even the ones without a map name after them because that would seem a bit odd? I've gone through and added the script you gave me to all if statements with zombie_factory in them. Is that wrong or right?
all the "if" that have one or more "level.script == mapname"
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all the "if" that have one or more "level.script == mapname"

Yeah, thats what I've done and the fx arn't moving :/
Last Edit: June 27, 2016, 06:41:45 pm by RichGaming
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Still have not been able to fix, anyone able to help? Thanks.
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Why not just install Harry's boxes? I am sure there is a fix to your issue, but might as well just try something completely different since the community seems to be stumped/not care. Hopefully stumped lol

I considered this but I can't as I have got two ff's already in use.
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I considered this but I can't as I have got two ff's already in use.
my script supports the normal box too, so don't "need" the ff

But honestly I wouldn't use that if I were you, will most likely have issues, especially with the perks
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my script supports the normal box too, so don't "need" the ff

But honestly I wouldn't use that if I were you, will most likely have issues, especially with the perks

Ahh ok, thanks for the heads up. So only way to really fix this is to try and find out what is going wrong within the stock script?
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Anyone able to help with the fx issue above? The box fx still stay in one place no matter how many times the box moves. Thanks!
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Box fx still staying in one place. Haven't been able to fix. All help appreciated, thanks!
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i removed my post.

nvm i just realized  all you have to do is replace all  "nazi_zombie_factory" with "your_map_name" thats should fix it i miss read post


Last Edit: July 11, 2016, 03:16:17 pm by thezombieproject

 
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