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How do I create an easter egg on my map?

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Created 8 years ago
by LeonDetona50
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Date Registered: 29 October 2014
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Hello guys and I was wondering if here on UGX has a basic tutorial of an easter egg for me to get a sense of how it works, part of collecting items, place the item on a table and so on, I have knowledge of C # and I'm starting to study the GSC for this reason, add an easter egg on my map. thanks to those who respond to this topic! stay with son-goku  :lol:
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Date Registered: 14 September 2013
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Community Mapper Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager.
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Gsc isn't too far off of c#. You don't declare everything, and there are global variables, stuff like that. Notifies and flags are useful, and the waittill's return info, like the player that triggers things, or the damage and player... And so on. Igx does have a wiki and a script reference.

As far as ees, what I do is collect my entities in an array, set a global variable, a level var that is, to the size of that array. Then I thread the function that handles picking up the parts, using trigger uses, another that places the part, if they have it, with or without something that handles players death, and progress bars for placing. After each place I subtract 1 from the level var, and check if it is <= 0. If it is, it's done, and I thread the reward.
Last Edit: July 24, 2016, 11:26:25 pm by MakeCents

 
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