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Zombie Enslaver
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Contact Support - Help Center Get help on the UGX Discord. Join it now!Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. | |
BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
so after ages of thinking i was doing something wrong in radiant i found out that its the _zombiemode_blockers_new.gsc causing me to not have moving doors, my only option is for them to just be deleted completely. i dont know why these parts are missing but all i need is the functions for the script that allow doors/debris to be moved depending on the doors kvps
thanks in advance
Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
Does this help?
https://github.com/MakeCentsGaming/GSC-Modifications/blob/master/_zombiemode_blockers_new.gsc
Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. | |
BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
yes thanks, i can pick out all the missing stuff i need