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Some of my custom perk's

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Created 7 years ago
by shinged
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Hey guys, here's a few of my custom perks i made. These perks i call "cells" don't go away on down or death. It's a purchasable buff that lasts for the rest of the game.

If anyone want's a specific part of the script like how i made the thunder nade's work ill give it to you.
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Hey guys, here's a few of my custom perks i made. These perks i call "cells" don't go away on down or death. It's a purchasable buff that lasts for the rest of the game.
Spoiler: click to open...

If anyone want's a specific part of the script like how i made the thunder nade's work ill give it to you.

Was wondering, what did you do for the scrolling text? I remember seeing that from bo2 but I never ended up doing any scripting on that game so I didn't figure out how they did it.

Is it a client announcement or something?
Last Edit: October 27, 2016, 05:44:44 am by reckfullies
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Was wondering, what did you do for the scrolling text? I remember seeing that from bo2 but I never ended up doing any scripting on that game so I didn't figure out how they did it.

Is it a client announcement or something?
Code Snippet
Plaintext
function display_thunder_nade()
{
self.diamond_text = NewClientHudElem( self );
self.diamond_text.alignX = "center";
self.diamond_text.alignY = "middle";
self.diamond_text.horzAlign = "center";
self.diamond_text.vertAlign = "middle";
self.diamond_text.foreground = true;
self.diamond_text.font = "default";
self.diamond_text.fontScale = 2;
self.diamond_text.color = ( 1.0, 1.0, 1.0 );
self.diamond_text SetText("Charged Nade's Cell - Throw a nade...");
self.diamond_text setCOD7DecodeFX(100, 10000, 500);
wait(20);
self.diamond_text Destroy();
}

Code Snippet
Plaintext
self.diamond_text setCOD7DecodeFX(100, 10000, 500);
This is what makes it look like that
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How would the thunder nades work with widows wine? Does it give the player the thunder nades, or does the script just wait for the player to throw a grenade then play the effect?
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How would the thunder nades work with widows wine? Does it give the player the thunder nades, or does the script just wait for the player to throw a grenade then play the effect?

At the moment i am deleting the nade before it explodes, but if i set it to detonate() instead of delete() i think it would work with widowswine. The script just waits for the player to throw a nade.
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This is amazing, if i gave you credit could i possibly use the thundernades in my map!, i could send you some screenshots to prove its not a shitty box  :D

 
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