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#using scripts\zm\_zm_perks;#insert scripts\zm\_zm_perks.gsh; function init(){ level.shootablesNeeded = 3; level.shootablesCollected = 0; level thread shootable_1(); level thread shootable_2(); level thread shootable_3();} function shootable_1(){ trig_1 = GetEnt("shootable_trig", "targetname"); model_1 = GetEnt("shootable_model", "targetname"); trig_1 SetHintString(""); trig_1 SetCursorHint("HINT_NOICON"); while(1) { trig_1 waittill("trigger", player); level.shootablesCollected++; IPrintLn("Mexican 1 shot | Mexicano 1 acertado"); // Not Needed thread shootables_done(player); break; } trig_1 Delete(); model_1 Delete();} function shootable_2(){ trig_2 = GetEnt("shootable_trig_2", "targetname"); model_2 = GetEnt("shootable_model_2", "targetname"); trig_2 SetHintString(""); trig_2 SetCursorHint("HINT_NOICON"); while(1) { trig_2 waittill("trigger", player); level.shootablesCollected++; IPrintLn("Mexican 2 shot | Mexicano 2 acertado"); // Not Needed thread shootables_done(player); break; } trig_2 Delete(); model_2 Delete();} function shootable_3(){ trig_3 = GetEnt("shootable_trig_3", "targetname"); model_3 = GetEnt("shootable_model_3", "targetname"); trig_3 SetHintString(""); trig_3 SetCursorHint("HINT_NOICON"); while(1) { trig_3 waittill("trigger", player); level.shootablesCollected++; IPrintLn("Mexican 3 shot | Mexicano 3 acertado"); // Not Needed thread shootables_done(player); break; } trig_3 Delete(); model_3 Delete();} function shootables_done(player){ while(1) { self waittill(level.shootablesCollected >= level.shootablesNeeded); if(level.shootablesCollected == level.shootablesNeeded) { // What ever code you want to execute once all shootables are collected IPrintLn("All zombies mexicans eliminated | Todos mexicanos zumbis eliminados"); player zm_perks::give_perk( PERK_WIDOWS_WINE, false ); } break; }}
player zm_perks::give_perk( PERK_WIDOWS_WINE, false );
zm_perks::give_perk( PERK_WIDOWS_WINE, false );
Remove player like thisCode SnippetPlaintextCopyplayer zm_perks::give_perk( PERK_WIDOWS_WINE, false );Code SnippetPlaintextCopyzm_perks::give_perk( PERK_WIDOWS_WINE, false );