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[Manager] Zombie Schmerz

HOT
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Created 10 years ago
by xJimmy33
0 Members and 1 Guest are viewing this topic.
26,570 views
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Location: usMom's basement
Date Registered: 27 August 2012
Last active: 4 months ago
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Tommy Wonka & the Idea Factory
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Donator ♥ Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum.
Custom Map Reviewer Has permission to post map review topics in the Custom Map Reviews section of the forum.
Oil Rig Beta Access
Oil Rig Beta Access
maybe i will make a other version of the map with all standard weapons..i dont know.
NOOOOOOOO!!!! 

This was a fun little map also, I think that makes you 2 for 2. Good job man! It looks good and plays well, the objective was ok. I think if it was a little more involved, maybe a few more steps that would be nice, but overall I had a good time  :)
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Relentless Mapper
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Date Registered: 21 August 2011
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 :rainbow: but i have school :(
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Location: deFrankfurt
Date Registered: 16 June 2012
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Yea good map, it was fun.  8)
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Former UGX Lead Asset Creator
Location: ca
Date Registered: 17 August 2012
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This map can be downloaded from the UGX Map Manager.
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Location: hu
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Hey, I got a game breaking glitch. Sometimes, when I shoot a teddy bear It doesn't open a layer for the PaP and the "Hiding spot button or whatever it is called". When I shoot the one on top of the PaP room, it opens a layer. After I shoot any other teddy bears they don't react. Please fix it, it really sucks.
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Former UGX Lead Asset Creator
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Hey, I got a game breaking glitch. Sometimes, when I shoot a teddy bear It doesn't open a layer for the PaP and the "Hiding spot button or whatever it is called". When I shoot the one on top of the PaP room, it opens a layer. After I shoot any other teddy bears they don't react. Please fix it, it really sucks.
They don't move in order. I can shoot a teddy and have it move layer three, shoot another and have it move layer one. They don't move in sequence but if you shoot all bears in any order you please the door will open just fine.

 
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