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Contact Support - Help Center Get help on the UGX Discord. Join it now!Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
UGX V.I.P. | |
Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. | |
BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
What can I do to increase the performance/FPS in my map? I've portaled the map already but I think that maps with tons of fx have more FPS then my map with only 5 rooms ???
Any help is greatly appreciated.
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
portaling is the best thing you can do, i wold tell you to make faces that dont need rendered the caulk texture, but if your portling, then you already know that, short of that, there isnt much you can do.
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
Make lod versions for large models.
Use kvp no_collmap 1 to remove the coll map from models outside the playable area. Ex grass and trees outside playable areas.
Use the noshadow checkbox/kvp on models outside the playable area. Ex. Grass and trees outside playable area.
Use detail and non colliding brushes when possible.
Use console command
r_singlecell
r_lockpvs
To see what areas are being loaded ingame when your inside a portal or bsp split.
Check your console when fps drops. Sometimes it gives a red or yellow warning about too many verts or models ect.
Any "node without volume" errors when compiling?
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
Non colliding (right click in radiant)brushes are probably not going to your solve fps. It just makes the brush not add to the bsp and is non colliding ingame. If you use detail, structural, non colliding ect. The brush will hold values until you set it back to structural(default). You can tell them apart by the color in the radiant grid. Blue structural, orange is detail, black is non colliding ect.
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Try to fix the texture repeats too often error. Select brush. Press s. Try different settings. Sometimes you need to press shift L and reapply the lightmap. If you cant fix them, put them in a new layer in radiant and then hide and ignore them. Compile and see if those brushes are lowering your fps.