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Der Riese 2.0 (WaW Expansion Mod)

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Created 7 years ago
by jiggy22
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After being inspired by T4M and xSanchez78's amazing Der Riese Mod, I've since spent the past three weeks working on my own expansive reworking of Der Riese, my all-time favorite zombie map. This mod features WWII-era guns and below ONLY, with the exceptions being the Wonder Weapons and the Death Machine. I wanted to keep the vintage feel of the map as close to the original as possible, so no modern-era weapons are making an appearance (plus, I'm a huge sucker for the WWII weapons). With most of the all-new weapons, I made custom Pack-a-Punch camos for their upgraded counterparts by using the original materials. Below you'll find a complete list of weapons, images, perks, changes, additions, and things still left to complete before the mod sees public release. I'm also planning on working on mods of the other three WaW zombie maps, so those'll come soon as well. I'm ALSO hoping to create a mod of Kino Der Toten on Black Ops, one that features all WaW weapons, like how it was originally intended as the fourth WaW zombies DLC map. I'm currently facing some issues with scripting the weapons into the map though, so that'll have to wait for a little bit while I figure that out. Anyways, I hope you enjoy looking at what I have so far!

WEAPONS (As of mid-February, lots of things have since been changed!):
Spoiler: click to open...
Pistols:
1. Colt M1911/Mustang and Sally
2. Mauser C96/Boomhilda
3. Nambu/Nam-Boom
4. Remington New Model Army/Sassafras
5. Tokarev TT-33/The Liberator
6. Walther P38/P115 Exterminator
7. .357 Magnum/.357 Plus 1 K1L-u

Submachine Guns:
1. Grease Gun/The Bullet Hose
2. M1927/Speakeasy
3. MP40/The Afterburner
4. PPS-42/The Bottle Blaster
5. PPSh-41/The Reaper
6. Thompson/Gibs-o-Matic
7. Type 100/1001 Samurais
8. Sten/Ein Sten

Bolt-Action Rifles:
1. Arisaka/The Eviscerator
2. Kar98k/Armageddon
3. Lee-Enfield/Lee-Ermy
4. Mosin-Nagant/Dragoon (the upgraded version features a bayonet, it's pretty awesome!)
5. Springfield/The Screamin' Eagle

Sniper Rifles:
1. PTRS-41/The Penetrator
2. Scoped Kar98k/Scoped Armageddon

Rifles:
1. AK47/Reznov's Revenge (map takes place in March of 1946, the AK-47 was designed and prototyped by then, so I'll let this one slide!)
2. Gewehr 43/G115 Compressor
3. M1 Carbine/Widdershins RC-1
4. M1 Garand w/Launcher/The Imploder
5. STG-44/Spatz 447+
6. SVT-40/Leadbelly (upgraded variant features equal head + chest multipliers of x6)

Shotguns:
1. Double-Barreled Shotgun/24-Bore Long Range
2. M1897 Trench Gun/Gut Shot
3. Model 1887/The Terminator (planning on porting over the akimbo variant for the upgraded version)
4. Sawed-Off Double-Barreled Shotgun/The Snuff Box
5. Ithaca M37/Raid

Light Machine Guns:
1. BAR/The Widow Maker
2. Bren/Her Majesty
3. Browning M1919/B115 Accelerator
4. DP-28/Emma's Record Player
5. FG42/420 Impeller
6. MG08/15/Magna Collider/115
7. MG42/Barracuda FU-A11
8. Type 99/The Emperor's Fury

Specials:
1. Bouncing Betty
2. Bowie Knife
3. Death Machine/Meat Grinder
4. Hands
5. M2 Flamethrower/F1W Nitrogen Cooled
6. Molotov Cocktail
7. Panzerschreck/Longinus

Wonder Weapons:
1. Cymbal Monkey
2. Ray Gun/Porter's X2 Ray Gun (Ray Gun uses BO model)
3. Wunderwaffe DG-2/Wunderwaffe DG-3 JZ


PERKS:
Spoiler: click to open...
1. Amm-O-Matic
2. Deadshot Daiquiri
3. Double Tap 2.0
4. Juggernog
5. Mule Kick
6. Speed Cola
7. Quick Revive (Solo)
8. Stamin-Up

POWER-UPS:
Spoiler: click to open...
- Max Ammo
- Insta-Kill
- Double Points
- Nuke (now gives 800 points when Double Points is active)
- Carpenter (now gives 400 points when Double Points is active)
- Bonus Points
- Open Fire (unlimited ammo - uses Death Machine power-up icon)

ADDITIONS:
Spoiler: click to open...
- Black Ops character models (Pending)
- Randomized starting characters
- Fixed melee animations (no more lunging)

CHANGES:
Spoiler: click to open...
- Players now start off with their own hands as a secondary starting weapon (haven't you ever wanted to punch zombies to death? Well now you can!)
- The WAW Colt pistol has been replaced with the BO2 model, and has been given a buff up to 40 damage per shot.
- Springfield has been given much-needed damage and multiplier buffs.
- Boomhilda fires in full-auto as opposed to the BO2 laser-firing variant. I wanted to make it more similar to the real-life M712 variant of the weapon. Plus the scripts for the original version weren't available!
- The G-115 Compressor now fires in three-round bursts. I wanted to make it much more useful, instead of a throwaway weapon with no unique features to it.
- The stock M1 Garand/M-1000 has been trashed in favor of just having the grenade launcher variant.
- The M2 Flamethrower's mobility has been slightly increased.
- Melee delay while holding the M2 Flamethrower/F1W Nitrogen Cooled has been fixed.
- Molotov Cocktail base damage has been increased from 150 to 600.
- Porter's X2 Ray Gun has been given a damage buff in order to increase its usability in later rounds.
- 420 Impeller is given a telescopic sight.
- Power-ups and Teddy Bear uses BO3 models.

TO-DO: (if anybody could possibly help me with these, that would be absolutely amazing!)
Spoiler: click to open...
- Replace zombie models with better-looking ones from Kino Der Toten.
- Improve on some PAP textures for new weapons. DONE
- Give zombies more sound varieties (some sounds used in Nacht Der Untoten were left unused for later maps, ex. many of of the crawler sounds)
- Port in BO3 Hellhound models.
- Replace Double Tap Root Beer model and function with Double Tap 2.0. DONE
- Include additional character vox from BO. DONE
- Hitmarkers script. DONE
- MOTD HUD DONE
- Add graphics filter DONE
- Port in BO viewhands
- Other general script fixes (delayed round change music, mystery box light issues, Cymbal Monkey not talking when being primed, etc.

IMAGES:
Spoiler: click to open...
BOOMHILDA:


LEADBELLY:


MEAT GRINDER:


SILENCED STEN:


EIN STEN:


FAT MAN:


NAM-BOOM:


NATASCHA:


P115 EXTERMINATOR:


420 IMPELLER (w/Scope):


SCOPED ARMAGEDDON:


THE EVISCERATOR:


FIST OF IRON:


EMMA'S RECORD PLAYER:


SPEAKEASY:


THE SCREAMING EAGLE:


THE TERMINATOR:


THE EMPEROR'S FURY:


THE LIBERATOR:


RAY GUN (BO Model):


BREN (Work in Progress):


M3 GREASE GUN (Work in Progress):


LEE-ENFIELD (Work in Progress):


LUGER (Work in Progress):


PPS-42 (Work in Progress):

PEOPLE TO THANK SO FAR (if I happened to forget something or somebody, please let me know!):
- SpiralModz from CFGfactory for the ported BO2 Colt, Mauser C96, MG08/15 and Remington New Model Army, as well as the PAP camos for the Magna Collider/115 and Sassafras.
- ConvictioNDR for the ported M1927.
- UGX Rorke from CFGfactory for the ported Sten and AK-47.
- Susel and Koene from CFGfactory for the ported Model 1887.
- MakeCents for the randomized character script.
- jbird for the BO knifing script.
- HarryBO21 for the ported Stamin-Up, Mule Kick, and Deadshot Daiquiri xmodels, as well as the ported Mustang and Sally.
- Bam for his awesome perk pack/solo Quick Revive script.
- Dust for the Double Points Nuke and Carpenter script.
- TomBMX for his amazing tools.
- BadBoy17 from CFGfactory for the BO3 Power-Up and Teddy Bear models.
- Rollon for his tutorials on porting and animating weapons.
- pwman123 for helping me find sources on lots of stuff I needed help with.
- xSanchez78 for the inspiration in making my own mod of this amazing map, as well as his specific character viewhands tutorial.
- DidUknowiPwn, momo5502, SE2dev, and The Apadayo for their amazing T4M mod that made this all possible.
- Treyarch and Infinity Ward for the game models.
- death_reaper0 for his tremendous help with scripting.
- MZayer11 for his hitmarkers script.
- sal24r for the BO2 round chalk textures.
- DidUknowiPwn for his MOTD HUD.
- IperBreach86 fro his BO3 powerup light.

EDITS 1/20/17:
- Verruckt sprinters added.

EDITS 1/21/17:
- Easter Egg song changed to "The One". Switched back to "Beauty of Annihilation"
- Mustang and Sally ported in, albeit with some muzzle flash issue that I gotta fix up.

EDITS 1/22/17:
- Open Fire powerup added, still needs work on HUD icon, model visibility, and announcer line.

EDITS 1/25/17:
- Perks use their Black Ops 2 jingle variants (Quick Revive, Double Tap, and Speed Cola are given a 1.5% pitch increase, Juggernog is given a 1.5% pitch decrease.
- On/off models for Deadshot Daiquiri have been scripted into the map, still have to script the functions of the perk though.
- Off model for Mule Kick has been scripted into the map, still have to script the functions of the perk as well as the on model.
- Hitmarkers have been scripted into the map.
- Each character is given their own unique viewhands as placeholders until I can port over the BO viewhands.
- New loading screens have been made for my 2.0 versions of Nacht, Verrückt, Shi No Numa, and Der Riese. The first three use their BO loading screen, while Der Riese uses the loading screen from The Giant. New loading screen songs are also used as well:
     Nacht: WTF (unchanged)
     Verrückt: Die Rise loading screen music
     Shi No Numa: BO loading screen music
     Der Riese: Samantha's Lullabye (MOTD version)

EDIT 1/27/17:
- Replaced Shiv model with standard Kbar Knife model. I'll probably end up using the Shiv for my Verruckt mod later on.
- Replaced Silenced Sten model with the regular Sten model. Again, the Silenced variant will be saved for a different mod.
- I've begun porting over the Sabertooth and the Winter's Howl. Sabertooth still needs sounds, while Winter's Howl needs proper scripts, functionable fx effects, and sounds.
- Added first raise animation for Ray Gun.

EDIT 1/31/17:
- Finally gotten Deadshot Daiquiri, Mule Kick, and Stamin-Up to work properly.
- Demonic Announcer quotes have been lowered to their original pitch.

EDIT 2/2/17:
- Double Tap 2.0 "off" model finally replaces the original model.
- BO Richtofen viewhands succesfully ported.
- Work on Nikolai's and Takeo's viewhands continues.
- Added a second line of opening text under "Near Breslau, Germany", specifying the date to be March of 1946.
- Bonus Points powerup has been added to the mod, but I still have to work on the scripts a little bit.
- I'm also working on porting Amm-O-Matic into the mod. So far, I've been using a placeholder model while I continue working on my own model. Perk still needs functions to be scripted.

EDIT 2/5/17:
- BO Nikolai viewhands successfully ported.
- Bonus Points and Open Fire powerups working, just need HUD icons and announcer quotes.
- Bazooka/Fat Man dropped from mod, will appear in my other mods of the previous three maps.
- Path of Sorrows added to the mod as a rare mystery box item.
- Working on either using the Mob of the Dead, Origins, or Black Ops HUD, still debating over which one to use.
- My Amm-O-Matic model is most likely complete, I'm just having issues porting it to the game. In addition scripting for the perk's functions still has to be completed.
- The DP-28's upgraded name has been changed from "The Dinner Plate" to "Emma's Record Player". This new name is a combination of two nicknames given to the weapon by soldiers during WWII: "Emma" and "Record Player".

EDIT 2/9/17:
- Began working on porting the COD2 weapons over after awhile, I've decided that they'll instead use existing animations instead of trying to make my own. The Grease Gun uses the MP40's animations, minus the empty reload animation. The PPS-42 uses the PPSh-41's animations, as the PPSh itself is using new animations done by Ray1235. The Lee-Enfield and the Bren both use their original animations intended for their COD5 variants, of which are still left buried in the xanim folder. Thank God those were still available. I'm working now on rigging the Luger to the Nambu's animations, but I'm having trouble connecting the right joints to the right meshes. The original sounds have also been ported directly from COD2's files. Work also continues on creating custom PAP camos for the weapons, of which I've so far completed for The Bullet Hose.
- BO2 Round chalks added, thanks to sal24r for the upload.
- Mob of the Dead-styled HUD by JR-Imagine added.
- BO Takeo viewhands added.
- The PAPed version of the Mosin-Nagant, "Natascha", has been renamed to "Dragoon" as a nod to an actual nickname for the gun given by Russian soldiers during WWII.
- BO M2 Flamethrower textures used.
- .357 Magnum's upgraded variant given a buff in damage, range, and ammo capacity.
- BO AK-47 added, thanks to UGX Rorke.

EDIT 2/16/17:
- M1A1 Carbine simply renamed to M1 Carbine, thanks to mxtxm for the clarification!
- Widdershins RC-1 given a buff in reserve ammo capacity, magazine size, damage, and ROF.
- The Widow Maker given a buff in damage, magazine size, ROF, and reserve ammo capacity.
- The Afterburner given a buff in reserve ammo capacity.
- The Penetrator given a buff in reserve ammo capacity, damage, multipliers, and ROF.
- BO Death Machine model, sounds and animations ported over in place of the one from cfgfactory. Still need to figure out how to get the barrel to spin while firing.
- MP40 given its firing sounds from Black Ops.
- Path of Sorrows dropped from mod, will instead appear on my Shi No Numa mod.

EDIT 2/18/17:
- Stakeout added to the mod, now named "Ithaca M37".
- Upgraded Ithaca added to the mod, retaining its "Raid" name.

EDIT 2/20/17:
- Luger and its upgraded variant, The Desert Wolf, are finally completed.
- Lee-Enfield and its upgraded variant, Lee-Ermy, are finally completed.
Last Edit: March 18, 2017, 10:14:50 pm by jiggy22
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Thassa spicee meataball

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Keep it up !
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Thanks a lot! :)
Last Edit: January 21, 2017, 07:06:53 am by jiggy22
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It looks amazing but you could add bo2 viewhands and some bo2 weapons would be amazing and maybe one or 2 bo3 weapons
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It looks amazing but you could add bo2 viewhands and some bo2 weapons would be amazing and maybe one or 2 bo3 weapons

Thank you! I'm not planning on adding any futuristic weapons from BO2, only weapons from the WWII era and below. Weapons from BO2 that are featured in the mod include the Mauser C96, M1927, Colt M1911 and the MG08/15, as they're all from the years 1945 and below. I'm also already planning on porting in the Kino Der Toten viewhands.
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Here are some new pics of what I'm working on so far:

Deadshot Daquiri (Still needs to be scripted):


Mule Kick (Still need to add "on" model, as well as scripts):


Double Tap 2.0 (Still need to replace the original Double Tap's "off" model with the 2.0 version):


Example of added hitmarkers (Also seen is the temporary viewhands I'm using for Richtofen, entitled viewmodel_usa_pbycrew_arms):
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 de add 3 health with out jugg ?
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Please give me beta access, I would LOVE to test CO-OP
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Cool stuff.
Spoiler: click to open...
I think I've seen something similar before though...
https://ugx-mods.com/forum/index.php?topic=12300.0
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I think I've seen something similar before though...
https://ugx-mods.com/forum/index.php?topic=12300.0

He did mention that in OP
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Yeah, that was a pretty big inspiration in the making of this mod. But there'll be lots of big differences between the two!
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whoops sorry man.
Anyway, I have high hopes for this mod.
keep it up.
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Thanks for the support!

Anyways, here's what I have for Amm-O-Matic so far. Still needs a little bit bit more work on the texturing, but I'd say it's coming out pretty nicely!

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What I've been working on so far over the past few days:

GREASE GUN (uses COD2 sounds and the MP40's animations):


GREASE GUN UPGRADED (THE BULLET HOSE):


BREN (uses COD2 sounds, as well as the leftover COD5 animations):


BREN UPGRADED (HER MAJESTY):


PPS-42 (viewmodel and world model are invisible in asset viewer, still need to figure out how to fix that):


LEE-ENFIELD (needs some model rigging fixes):


LUGER (needs some model rigging fixes):


AMM-O-MATIC (needs further modeling and texture edits):


STAMIN-UP (in its BO3 location):

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nice

 
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