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[Tutorial] Adding Custom Round Change Music

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Created 7 years ago
by IceGrenade
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Thanks Ice Grenade for reading my comment on your youtube
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how do you make this map specific? seems all my custom maps are playing the same sounds, isn't there a sound/map name/zone cfg szc line to add so they dont all take from the same file?
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Hi. I like to map and script stuff :P
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Hi. I like to script and map stuff :P
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how do you make this map specific? seems all my custom maps are playing the same sounds, isn't there a sound/map name/zone cfg szc line to add so they dont all take from the same file?

Yes, here is how:
Go to root/usermaps/yourmapname/sound/zoneconfig and open zm_yourmapname.szc

it will look like this before:
Code Snippet
Plaintext
{
"Name" : "zm_prison",
"GameMode" : "mpl",
"IsCommon" : false,
"Parent" : "",
"Overlay" : "",
"IsStandalone" : true,
"IsProduction" : false,
"IsShipped" : false,
"DontDeploy" : false,
"NoStreamBank" : false,
"MapFile" : "",
"Standalone" : true,
"Builds" : [ "T7" ],
"Sources" : [
{
"Type" : "ALIAS",
"Name" : "user_aliases",
"Filename" : "user_aliases.csv",
"Specs" : [ ]
},
{
"Type" : "ALIAS",
"Name" : "perk_sounds"
"Filename" : "perk_sounds.csv",
"Specs" : [ ]
},
{
"Type" : "AMBIENT",
"Name" : "ambient_mod",
"Filename" : "ambient_mod.csv",
"Specs" : [ "mpl_mod" ]
},
]
}
and it should look like this after:
Code Snippet
Plaintext
{
"Name" : "zm_prison",
"GameMode" : "mpl",
"IsCommon" : false,
"Parent" : "",
"Overlay" : "",
"IsStandalone" : true,
"IsProduction" : false,
"IsShipped" : false,
"DontDeploy" : false,
"NoStreamBank" : false,
"MapFile" : "",
"Standalone" : true,
"Builds" : [ "T7" ],
"Sources" : [
{
"Type" : "ALIAS",
"Name" : "user_aliases",
"Filename" : "user_aliases.csv",
"Specs" : [ ]
},
{
"Type" : "ALIAS",
"Name" : "perk_sounds"
"Filename" : "perk_sounds.csv",
"Specs" : [ ]
},
{
"Type" : "ALIAS",
  "Name" : "YOURROUNDSOUNDS",
"Filename" : "YOURROUNDSOUNDS.csv",
"Specs" : [ ]
},
{
"Type" : "AMBIENT",
"Name" : "ambient_mod",
"Filename" : "ambient_mod.csv",
"Specs" : [ "mpl_mod" ]
},
]
}

then go into root\share\raw\sound\aliases and copy user_aliases.csv and name it whatever you called it in the .szc file. Delete everything in it and paste in your round sounds. Should look something like this once that's all done:
Code Snippet
Plaintext
Name,Behavior,Storage,FileSpec,FileSpecSustain,FileSpecRelease,Template,Loadspec,Secondary,SustainAlias,ReleaseAlias,Bus,VolumeGroup,DuckGroup,Duck,ReverbSend,CenterSend,VolMin,VolMax,DistMin,DistMaxDry,DistMaxWet,DryMinCurve,DryMaxCurve,WetMinCurve,WetMaxCurve,LimitCount,LimitType,EntityLimitCount,EntityLimitType,PitchMin,PitchMax,PriorityMin,PriorityMax,PriorityThresholdMin,PriorityThresholdMax,AmplitudePriority,PanType,Pan,Futz,Looping,RandomizeType,Probability,StartDelay,EnvelopMin,EnvelopMax,EnvelopPercent,OcclusionLevel,IsBig,DistanceLpf,FluxType,FluxTime,Subtitle,Doppler,ContextType,ContextValue,ContextType1,ContextValue1,ContextType2,ContextValue2,ContextType3,ContextValue3,Timescale,IsMusic,IsCinematic,FadeIn,FadeOut,Pauseable,StopOnEntDeath,Compression,StopOnPlay,DopplerScale,FutzPatch,VoiceLimit,IgnoreMaxDist,NeverPlayTwice,ContinuousPan,FileSource,FileSourceSustain,FileSourceRelease,FileTarget,FileTargetSustain,FileTargetRelease,Platform,Language,OutputDevices,PlatformMask,WiiUMono,StopAlias,DistanceLpfMin,DistanceLpfMax,FacialAnimationName,RestartContextLoops,SilentInCPZ,ContextFailsafe,GPAD,GPADOnly,MuteVoice,MuteMusic,RowSourceFileName,RowSourceShortName,RowSourceLineNumber

# ROUND SOUNDS,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,

mus_roundstart_first_intro,,,motdRoundSounds\MobRoundStart1.wav,,,UIN_MOD,,,,,,,,,,,100,100,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,yes,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
mus_roundstart_short1_intro,,,motdRoundSounds\MobRoundStart2.wav,,,UIN_MOD,,,,,,,,,,,100,100,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,yes,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
mus_roundstart_short2_intro,,,motdRoundSounds\MobRoundStart2.wav,,,UIN_MOD,,,,,,,,,,,100,100,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,yes,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
mus_roundstart_short3_intro,,,motdRoundSounds\MobRoundStart3.wav,,,UIN_MOD,,,,,,,,,,,100,100,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,yes,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
mus_roundstart_short4_intro,,,motdRoundSounds\MobRoundStart3.wav,,,UIN_MOD,,,,,,,,,,,100,100,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,yes,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
mus_roundstart1_intro,,,motdRoundSounds\MobRoundStart1.wav,,,UIN_MOD,,,,,,,,,,,100,100,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,yes,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
mus_roundstart2_intro,,,motdRoundSounds\MobRoundStart2.wav,,,UIN_MOD,,,,,,,,,,,100,100,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,yes,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
mus_roundstart3_intro,,,motdRoundSounds\MobRoundStart3.wav,,,UIN_MOD,,,,,,,,,,,100,100,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,yes,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
mus_roundstart4_intro,,,motdRoundSounds\MobRoundStart1.wav,,,UIN_MOD,,,,,,,,,,,100,100,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,yes,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
mus_dogstart1_intro,,,motdRoundSounds\MobRoundStart2.wav,,,UIN_MOD,,,,,,,,,,,100,100,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,yes,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
mus_roundend1_intro,,,motdRoundSounds\MobRoundEnd.wav,,,UIN_MOD,,,,,,,,,,,100,100,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,yes,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
mus_dogend1_intro,,,motdRoundSounds\MobRoundEnd.wav,,,UIN_MOD,,,,,,,,,,,95,95,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,yes,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
mus_gameover_intro,,,motdRoundSounds\MobGameOver.wav,,,UIN_MOD,,,,,,,,,,,100,100,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,yes,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,

Of course you would add your own sounds. Then link your map and it should work. Hope this helps!  :poker:
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"Yes, here is how:
Go to root/usermaps/yourmapname/sound/zoneconfig and open zm_yourmapname.szc

         : "ALIAS",
     "Name" : "YOURROUNDSOUNDS",
    "Filename" : "YOURROUNDSOUNDS.csv",
    "Specs" : [ ]
   },
   {
"
Thanks Zombiekid164
 ;)

 
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