Does anyone know the proper method to set up fx via script? I used ugx easyfx for codwaw, and understand that fx need to be precached whether they are custom or stock.
The problem I'm having is that I've tried to precache an existing effect - electric\fx_elec_sparks_bounce_blue and launcher won't load the map. This is the final error output through the launcher console - ^1 ^1^ ^1ERR(6E) scripts/zm/zm_montys_lab.gsc (87,0) : Compiler Internal Error : Unresolved external 'zm_weapons::load_weapon_spec_fr0m_table'
I have a very simple function to test adding in fx, for controlling via scripting. It's a snippet from a codwaw project I was working on.
I've tried precaching in the right places from what I can remember, but I can't get it work. I've looked for a topic on this issue for BO3 and can't find any clear tutorials. Any help would be appreciated. This is my mapname.gsc -
Your error has nothing to do with your FX, the error says there is no function named i have a feeling it is because in the word "from" there is a "0" instead of an "o"
Your error has nothing to do with your FX, the error says there is no function named i have a feeling it is because in the word "from" there is a "0" instead of an "o"
Thanks for the reply. I eventually noticed that and fixed it. Weird, I don't know how that got changed. Anyways, I got everything working now, except I can't see the fx in game. I have Iprints showing me the relative difference in origin as a vector, that is between the player and the fx model. I'll eventually figure it out or post a new help topic if I can't resolve it. Thanks again.