Hey guys I really need some help with this simple task in order to complete my Alcatraz map.
So I used a public script from AllMods that allows you to spawn a normal zombie but give him a weapon and follow you around. It works great but I want to know how to make the zombie immune to powerups and round changes. (You know the typical stuff a boss needs to be immune from) My problem is that its not working like I thought it should. I set the zombie animname to "boss_zombie" and for a few test runs it worked flawless. But then all of a sudden the zombie is not being defined as a boss anymore. Cod waw is working its evil magic against me again and I've struggled for days and countless hours trying to get this to work. Also the only other boss I have in my map is Panzers I'm not sure those play a role in this issue.
Here is the script:
Spoiler: click to open...
If somebody can help me out I'd be extremely grateful,
WhippyTrout Double Post Merge: February 23, 2017, 04:42:27 amOh my god I just got it!!!!!
All it took was hours of frustration and one UGX help topic to make a light bulb click in my head.
So I just learned that I can use the .variable such as zombie.isfreeze and then add an exception in zombiemode_utility.gsc and zombiemode_powerups.gsc in order to prevent that zombie from being killed and not having to be killed to progress to the next round.
Man I feel relieved. Like that feeling when you take a massive dump after holding it all day.
Last Edit: February 23, 2017, 04:42:27 am by whippytrout