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Bo1 models in BO3 HELP!!!!!!!!

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Created 7 years ago
by brumaghin
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I recently imported alot of models from the bo1 map five. I used a few in my custom map and they look fine in radiant but in game the models just have checkerboard textures. anyone know why? Thanks for the help!
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can you show how you set up the textures in APE
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http://imgur.com/a/KYRpZ
if u need to see more let me know
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any errors when you compile the map?
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It says all this about cannot convert any idea how to fix that?



Converting image mc_eb_art_ceiling_metal01_c

coreSemantic='sRGB3chAlpha'
ERROR: mismatch Image Format 'compressed'

^1Could not convert image 'mc_eb_art_ceiling_metal01_c'.
  image:mc_eb_art_ceiling_metal01_c
    material:mc/mc_eb_art_ceiling_metal01
      xmodel:p_rus_rb_lab_portable_curtain
        col_map:maps/zm/zm_test1.d3dbsp
^1ERROR: image 'mc_eb_art_ceiling_metal01_c' is missing
  image:mc_eb_art_ceiling_metal01_c
    material:mc/mc_eb_art_ceiling_metal01
      xmodel:p_rus_rb_lab_portable_curtain
        col_map:maps/zm/zm_test1.d3dbsp
^1Material mc_eb_art_ceiling_metal01: could not load image mc_eb_art_ceiling_metal01_c
  material:mc/mc_eb_art_ceiling_metal01
    xmodel:p_rus_rb_lab_portable_curtain
      col_map:maps/zm/zm_test1.d3dbsp
^1material 'mc/mc_eb_art_ceiling_metal01' using technique 'mc/lit_advanced#e6142445.gbuffer' from techniqueSet 'mc/lit_advanced#e6142445' doesn't expose a 'colorMap' texture. Material textures:
  MATERIAL_DRAW_METHOD:ship
    material:mc/mc_eb_art_ceiling_metal01
      xmodel:p_rus_rb_lab_portable_curtain
        col_map:maps/zm/zm_test1.d3dbsp
^1    0: aoMap $white_ao
  MATERIAL_DRAW_METHOD:ship
    material:mc/mc_eb_art_ceiling_metal01
      xmodel:p_rus_rb_lab_portable_curtain
        col_map:maps/zm/zm_test1.d3dbsp
^1    1: thermalHeatmap $gray_32_one_channel
  MATERIAL_DRAW_METHOD:ship
    material:mc/mc_eb_art_ceiling_metal01
      xmodel:p_rus_rb_lab_portable_curtain
        col_map:maps/zm/zm_test1.d3dbsp
^1    2: normalMap $camo_base_detail
  MATERIAL_DRAW_METHOD:ship
    material:mc/mc_eb_art_ceiling_metal01
      xmodel:p_rus_rb_lab_portable_curtain
        col_map:maps/zm/zm_test1.d3dbsp
^1    3: glossMap $black
  MATERIAL_DRAW_METHOD:ship
    material:mc/mc_eb_art_ceiling_metal01
      xmodel:p_rus_rb_lab_portable_curtain
        col_map:maps/zm/zm_test1.d3dbsp
^1    4: specColorMap $black_specular
  MATERIAL_DRAW_METHOD:ship
    material:mc/mc_eb_art_ceiling_metal01
      xmodel:p_rus_rb_lab_portable_curtain
        col_map:maps/zm/zm_test1.d3dbsp
^1The model (p_rus_rb_lab_portable_curtain) uses material (mc_eb_art_ceiling_metal01) but there is no techset for surface 1
  xmodel:p_rus_rb_lab_portable_curtain
    col_map:maps/zm/zm_test1.d3dbsp

Converting image mc_rus_art_plastic_tarp_c

ERROR: mismatch Image Format 'compressed'

^1Could not convert image 'mc_rus_art_plastic_tarp_c'.
  image:mc_rus_art_plastic_tarp_c
    material:mc/mc_rus_art_plastic_tarp
      xmodel:p_rus_rb_lab_portable_curtain
        col_map:maps/zm/zm_test1.d3dbsp
^1ERROR: image 'mc_rus_art_plastic_tarp_c' is missing
  image:mc_rus_art_plastic_tarp_c
    material:mc/mc_rus_art_plastic_tarp
      xmodel:p_rus_rb_lab_portable_curtain
        col_map:maps/zm/zm_test1.d3dbsp
^1Material mc_rus_art_plastic_tarp: could not load image mc_rus_art_plastic_tarp_c
  material:mc/mc_rus_art_plastic_tarp
    xmodel:p_rus_rb_lab_portable_curtain
      col_map:maps/zm/zm_test1.d3dbsp
^1material 'mc/mc_rus_art_plastic_tarp' using technique 'mc/lit_advanced#e6142445.gbuffer' from techniqueSet 'mc/lit_advanced#e6142445' doesn't expose a 'colorMap' texture. Material textures:
  MATERIAL_DRAW_METHOD:ship
    material:mc/mc_rus_art_plastic_tarp
      xmodel:p_rus_rb_lab_portable_curtain
        col_map:maps/zm/zm_test1.d3dbsp
^1    0: aoMap $white_ao
  MATERIAL_DRAW_METHOD:ship
    material:mc/mc_rus_art_plastic_tarp
      xmodel:p_rus_rb_lab_portable_curtain
        col_map:maps/zm/zm_test1.d3dbsp
^1    1: thermalHeatmap $gray_32_one_channel
  MATERIAL_DRAW_METHOD:ship
    material:mc/mc_rus_art_plastic_tarp
      xmodel:p_rus_rb_lab_portable_curtain
        col_map:maps/zm/zm_test1.d3dbsp
^1    2: normalMap $normal
  MATERIAL_DRAW_METHOD:ship
    material:mc/mc_rus_art_plastic_tarp
      xmodel:p_rus_rb_lab_portable_curtain
        col_map:maps/zm/zm_test1.d3dbsp
^1    3: glossMap $black
  MATERIAL_DRAW_METHOD:ship
    material:mc/mc_rus_art_plastic_tarp
      xmodel:p_rus_rb_lab_portable_curtain
        col_map:maps/zm/zm_test1.d3dbsp
^1    4: specColorMap $black_specular
  MATERIAL_DRAW_METHOD:ship
    material:mc/mc_rus_art_plastic_tarp
      xmodel:p_rus_rb_lab_portable_curtain
        col_map:maps/zm/zm_test1.d3dbsp
^1The model (p_rus_rb_lab_portable_curtain) uses material (mc_rus_art_plastic_tarp) but there is no techset for surface 2
  xmodel:p_rus_rb_lab_portable_curtain
    col_map:maps/zm/zm_test1.d3dbsp
Converting image mc_mtl_p_rus_locker_metal_c
coreSemantic='sRGB3chAlpha'
ERROR: mismatch Image Format 'compressed'

^1Could not convert image 'mc_mtl_p_rus_locker_metal_c'.
  image:mc_mtl_p_rus_locker_metal_c
    material:mc/mc_mtl_p_rus_locker_metal
      xmodel:undr_locker_military
        col_map:maps/zm/zm_test1.d3dbsp
Last Edit: February 24, 2017, 04:02:22 am by brumaghin
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Try going into the images in APE and change the "compressed" to "uncompressed" or whatever its called
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I believe that worked thanks alot!

 
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