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Zombies not chasing me past a certain point on my map

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Created 7 years ago
by brumaghin
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I made a ramp to walk up and down on and around the top of the ramp they stop chasing me.
http://imgur.com/a/0Sa84
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Did you add pathnodes?
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What i did was make an ai clip slightly bigger than the ramp and it seemed to work
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i tried the ai clip and i dont have path nodes anywhere else in the map sorry for the late response
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Pathnodes are slightly different in bo3 than in WaW, try putting some in, but they aren't really needed for zombies walking and such
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Make sure all of the floors are connected. I thought path nodes didn't do anything in blak cops 3

Sometimes if a door way isn't big enough that can stop them too. Also make sure you're zones are setup.
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my floors are connected and my doorway is normal door size. I added the path nodes but none of these have helped. I did notice that I have quick revive under the ramp and it seems to be in almost the exact spot the zombies would not folow me anymore could that have something to do with it?

Double Post Merge: March 02, 2017, 11:43:59 pm
http://www.youtube.com/watch?v=AxnVCZaDLe4&feature=youtu.be
Last Edit: March 02, 2017, 11:43:59 pm by brumaghin
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Experiment and try everything till it works. I have a box directly under a flight of stairs and zombies path down them still.

Create a 'science lab' copy/paste your arete somewhere else and see if they can climb up it. Or just experiment on what you already have. Keep making adjustments till it works. Try a really big change so that you can eliminate possibilities. Try changing the angle, or maybe they can't path through the kind of model that you're using. Maybe you need a clip, etc.
Here is an excellent flow chart to help you out:
Do Zombies path properly?
No? Adjust something, and see if they path properly now. Repeat
Yes? 3. Profit

#trialanderror

Maybe the clip from the perk machine is stopping the zombie or the angle of attack is too steep on the arete.
Last Edit: March 03, 2017, 04:25:40 am by MegaMech43

 
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