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Mr. Elemental
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Contact Support - Help Center Get help on the UGX Discord. Join it now!Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. |
Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. | |
BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. |
Some require a mod to overwrite, not sure if that list is changing or not. I think a few since the beginning have been added to the list of being able to edit in your map folder.
Edit:
Try and find pointer functions you can create to modify those scripts that you can't edit in map folders. They have a lot in there. For example:
Defining this as
will run your GameEndCheck function when it checks this in _zm.gsc like this:
When you assign pointers, or look for them, make sure you look at the arguments passed so you don't get errors in dev:
This one passes none so its not an issue.
But this one passes player.
So you would set it up like this:
Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. | |
BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. |
NP. I'm not aware of a list.