Author Topic: Something got broken...  (Read 415 times)

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Offline GKID7891

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Something got broken...

« on: March 15, 2017, 04:19:12 am »
Some guns have ben messed up. Everything is "tag_weapon", anims are set to "relative" and "use Bones" is unchecked. I have created animated models (tag_view + hierarchy + either a random weapon mesh/one mesh from the rig) and those are "tag_weapons". Any advice?



ADS anim is "broken" on the XMLAR



ASM1 is stuck in the middle of the screen




Same thing with HBRA3, althought less severe.




Even the Barrett is stuck into my face  :P

Somehow, the other MWR weapons I ported (RPD, Dragunov and the M60) looks perfect...
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Offline TTheenderr

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Re: Something got broken...

« Reply #1 on: March 15, 2017, 04:39:03 am »
Some guns have bugs relating to aiming and holding them.
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Offline GKID7891

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Re: Something got broken...

« Reply #2 on: March 15, 2017, 04:40:15 am »
Alright, what would be the fix? :P

Offline TTheenderr

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Re: Something got broken...

« Reply #3 on: March 15, 2017, 05:23:07 am »
I actually don't know but i have experienced with the bug.

Offline Jdcobra

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Re: Something got broken...

« Reply #4 on: March 17, 2017, 05:04:03 pm »
the textures for the hbr and xmlar look a little weird
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Offline Harry Bo21

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Re: Something got broken...

« Reply #5 on: March 18, 2017, 02:53:00 am »
You haven't set ads anims
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Offline GKID7891

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Re: Something got broken...

« Reply #6 on: March 20, 2017, 02:52:33 am »
Uhh, I have setup ADS anims in APE and enabled ADS.

JDCobra, I think I placed a normal map by accident on the occlusionmap on the HBRA3 :P Didn't do that on the XMLAR- There's a "mask" texture I haven't applied to it, is that some kind of gloss map?

Offline Jdcobra

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Re: Something got broken...

« Reply #7 on: March 20, 2017, 10:51:06 am »
no the mask should be the camo mask for putting camos on the gun... Have you made sure you used the correct texture for the color map though?

Offline GKID7891

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Re: Something got broken...

« Reply #8 on: March 20, 2017, 11:36:47 am »
Yes, those are correct ;) I haven't used the camo mask on any of my ported weapons.

Are there normal maps called "wet" for the rainy textures? I haven't used those
« Last Edit: March 20, 2017, 11:46:47 am by GKID7891 »

Offline Jdcobra

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Re: Something got broken...

« Reply #9 on: March 22, 2017, 01:10:35 pm »
Are you using the wet texture for it?

Offline GKID7891

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Re: Something got broken...

« Reply #10 on: March 29, 2017, 12:50:41 am »
No, but my teacher said it was some problems with the normal/bump maps :P  Also, I used an old SETool plug-in, ver 1.0 rather than DZxTPorter's 1.5.5  :troll: which messed up the anims  :please:

UPDATE: Yes, the normal maps for some of my guns wasn't blue coloured in preview :P
« Last Edit: March 29, 2017, 03:18:37 am by GKID7891 »