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Zombie spawns

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Created 7 years ago
by Ishooturfaces
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Is there a way to change the way zombies spawn in a particular zpne...for example once zone is triggered and player enters zone....zombies spawn non stop for endless waves until player leaves that zpne?
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Change:
Code Snippet
Plaintext
targetname: start_zone_spawners
to whatever the target of the zone you want to trigger them.

So the default for all the spawners are:
Code Snippet
Plaintext
targetname: start_zone_spawners
script_noteworthy: riser_locations
script_string: receiver_set_entry_a or find_flesh

change them accordingly:
Code Snippet
Plaintext
targetname: target_of_zone
script_noteworthy: riser_locations
script_string: receiver_set_of_choice / find_flesh (if not going to a barrier then find_flesh, otherwise the script_string of the barrier)

the default zones look like this:
Code Snippet
Plaintext
targetname: start_zone (name of zone in gsc file)
script_noteworthy: player_volume
target: start_zone_spawners (targetname of spawners in zone)
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So if I simply change these kvps on spawners in that zone this should achieve endless spawns until player leaves said zone?
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Yes.
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Only worked on one specific script strict in zone, was not endless waves either...maybe I did something wrong
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Can you define endless waves.
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Like non-stop spawns... similar to other custom maps where they continuously spawn...just want to localize it to one zone
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Oh ok, yeah my methods works for the regular spawn mechanism, but there's no reason it wouldn't work for your version.
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I feel it's on the right track, just think I'll need to change something in script for actual zombie spawns...im going to tinker around with it will let u know wat I come up with...but any other ideas would be greatly appreciated...thabks

 
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