I'm making a puzzle map that plays a sound when you open a door. 2 out of 3 of the current triggers work perfectly, but the third trigger runs the second function, but doesn't play the sound. The sound files are all .wav's and set to 48000Hz. I've tried copying another sound file that should 100% work, but nothing seems to do it. Thanks in advance :)
he has puzzle_1_enter through puzzle_3_enter, so if you changes it to 0, he will have to add one in perens in the getent. He would actually have to change puzzles to 4, to get a 1, 2, 3. Right now its stopping when i becomes 3 because it isn't < puzzles.
On a side note, you don't have to keep spawning the origin in the same place. PlaySoundAtPosition(<aliasname>,<position>) can be used instead.
I don't know how it would appear, but if it does, then it should play. I don't see anything else wrong. Try using a wav file that works for the one that isn't, and if it does, then you know your issue.
like this, where if 2 is working, when it says Playing Sound 3
So i tested a whole bunch of things, and determined that the game isn't even checking the .csv and/or sound files, because when I switched the names of the puzzle_2 sound, and the sound of puzzle_3, and told the game to play puzzle_2 (formally puzzle_3), its played the original puzzle_2 sound. Any idea as to how to fix the compiler?