Here's the situation. Please refer to the picture:
- In my map, players begin in start_zone, like normal.
- They are able to jump off a very high ledge into a different area, called zone2. No doors are opened.
- Neither players nor zombies are able to climb up the ledge back into start_zone.
- I want to make it so that if a player were to jump off the ledge into zone2, the zombies left behind in start_zone despawn while zombies in zone2 start spawning.
- In other words, I want start_zone and zone2 to spawn zombies if and only if a player is within them. Although open from the start of the game, zone2 should not spawn zombies UNLESS the player is there.
Is this possible? If so, how would I set up the KVP's for each zone, and what would I need to add to the map.gsc?
Thanks in advance,
agog27
aka Avidus
Double Post Merge: May 22, 2017, 07:44:00 pm
UPDATE: I figured it out, all I had to do was initialize zone2 in the gsc and make sure start_zone was NOT an adjacent zone.