Hey everyone, I've been making some decent progress on my first map but I've hit a snag and I'm kinda stuck, when I try to render the map out in radiant I get this log...
D:/Steam/steamapps/common/Call of Duty Black Ops III/gdtdb/gdtdb.exe /update gdtDB: updating processed (0 GDTs) (0 assets) in 2.211 sec gdtDB: successfully updated database. D:/Steam/steamapps/common/Call of Duty Black Ops III/bin/cod2map64.exe -platform pc -navmesh -navvolume -loadFrom D:/Steam/steamapps/common/Call of Duty Black Ops III/map_source/zm/zm_arcadia.map D:/Steam/steamapps/common/Call of Duty Black Ops III/share/raw/maps/zm/zm_arcadia.d3dbsp main: Enter FPU Precision set to 64 bits CoD2Map: T7 Build Changelist: 2642364 Build Machine: CODBUILD8-764 ---- cod2map ---- navmesh = true navvolume = full generation ----- FS_Startup ----- Current search path: D:\Steam\steamapps\common\Call of Duty Black Ops III\share\devraw D:\Steam\steamapps\common\Call of Duty Black Ops III\bin\devdiscdata D:\Steam\steamapps\common\Call of Duty Black Ops III\bin\devraw D:\Steam\steamapps\common\Call of Duty Black Ops III\bin\raw D:\Steam\steamapps\common\Call of Duty Black Ops III\share\raw D:\Steam\steamapps\common\Call of Duty Black Ops III\bin\discdata D:/Steam/steamapps/common/Call of Duty Black Ops III/pc/\devdiscdata D:/Steam/steamapps/common/Call of Duty Black Ops III/pc/\devraw D:/Steam/steamapps/common/Call of Duty Black Ops III/pc/\raw D:/Steam/steamapps/common/Call of Duty Black Ops III/pc/\discdata D:\Steam\steamapps\common\Call of Duty Black Ops III\bin\main D:/Steam/steamapps/common/Call of Duty Black Ops III/pc/\main D:/Steam/steamapps/common/Call of Duty Black Ops III/pc/\players D:/Steam/steamapps/common/Call of Duty Black Ops III/pc/\zone D:/Steam/steamapps/common/Call of Duty Black Ops III/pc/\local_storage ---------------------- Connected to data signature database Loading map file D:/Steam/steamapps/common/Call of Duty Black Ops III/map_source/zm/zm_arcadia.map Layer '000_Global/No Comp' ignored reveal volume decal texture 1x1, 9 bytes. 0 packed 0 unpacked. 0 voldecals. ********************** ******* leaked ******* ********************** ================================ WROTE BSP LEAKFILE: D:/Steam/steamapps/common/Call of Duty Black Ops III/map_source/zm/zm_arcadia.lin ================================ finding triangle windings... assigning primary lights... splitting windings into lightable areas... coalescing coincident windings... removing occluded winding fragments... finding sun shadow casters... splitting large windings... merging into concave windings... fixing t-junctions... tethering holes to their concave windings... finding index mapping and snapping vertices... triangulating all windings... 0 self-tjunctions fixed 0 degenerate tris removed smoothing normals... emitting triangles... 0 vertices couldn't be merged because the textures point different ways emitting cells and portals... building curve/terrain collision... Adding brush neighbor bevels... Removing redundant brush collision planes... removed 32 brush sides elapsed time 0 seconds Finished processing world entity Ignoring empty brush model entity Map D:/Steam/steamapps/common/Call of Duty Black Ops III/map_source/zm/zm_arcadia.map entity 21 splitting up large himip volumes... surfCount went from 64 to 70 Umbra Visibility Groups: 1 groups <worldvisgroup> 0 Umbra Tome Triggers: 0 total begin navmesh generation... tome "__default__", UMBRA volume NOT set - defaulting to = -1000000.0,-1000000.0,-1000000.0 ---> 1000000.0,1000000.0,1000000.0 UMBRA smallest_occluder=72.000 small_hole=4.000
Ever since the update I did today, I can't fully compile any maps, not even the test map currently, but the map files are all intact, any help would be greatly appreciated!