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FM's Napalm Zombie

HOT
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Created 7 years ago
by fanmagic
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If you want scripts / features made for you, then contact me by PM or email / skype etc
it will cost you tho so if you have no intention of reciprocating don't even waste my time ;)
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Harry Bo21's Groups
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what do we have to edit in the script in order to change the model?
Thanks alot
dont need to edit a script

Change the ai type of the actual spawner so it uses a different one
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Love 4 Custom zombies
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My maps:
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dont need to edit a script

Change the ai type of the actual spawner so it uses a different one

Thanks harry!
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Thank you. :)
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Can you explain more on how to change the model? I really want to change it. I am almost done with my map I was working on for 3 months...It's my first one. :)
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this looks REALLY good :rainbow:  but if I wanted this zombie to spawn after a door/debris has been bought, would this KVP work with setting him to spawn after the door has been bought?
target
napalboss

or would it interfere with the KVP?
target
(zombiespawner name)
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Tears Of The Fallen | Join the project https://discord.gg/8gDNQRj
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fanmagic's Groups
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this looks REALLY good :rainbow:  but if I wanted this zombie to spawn after a door/debris has been bought, would this KVP work with setting him to spawn after the door has been bought?
target
napalboss

or would it interfere with the KVP?
target
(zombiespawner name)
Code Snippet
Plaintext
napalm_spawn_cycle()
{
      door = getEnt("doorname", "targetname");        // change kvp to your door trigger
      while(1)
      {
            door waittill("trigger",player);
            if(player.score >= door.cost)
            {
                  thread spawn_napalm();
                  break;
            }
      }
}
This should work. :)
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Code Snippet
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napalm_spawn_cycle()
{
      door = getEnt("doorname", "targetname");        // change kvp to your door trigger
      while(1)
      {
            door waittill("trigger",player);
            if(player.score >= door.cost)
            {
                  thread spawn_napalm();
                  break;
            }
      }
}
This should work. :)

uh sorry...but what file do I add this to? :P
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uh sorry...but what file do I add this to? :P
You have to replace this function in fm_napalm.gsc inside your maps folder.

 
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