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Waw Radiant Musical Teddybear Easter Egg (Shootable)

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Created 7 years ago
by LuigiTheSayajin
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Date Registered: 15 November 2015
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LuigiTheSayajin's Contact & Social LinksWeedScoper69
I searched for a Shootable Musical Teddybear Script but i only found Tutorials for BO3 and nothing for WaW (Only how to do EEs at Der Riese or Nacht der Untoten and more like that). :(
I would be very thankful if anyone can make a script for me (I only want 1 shootable object. I think it should go with the trigger damage . Not 3 like in the treyarch maps with the trigger uses) :)

Best Regards

LuigiTheSayajin
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Location: aupotato
Date Registered: 27 September 2013
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respect the dead

donates greatly appreciated :) paypal.me/F3ARxReaper666
discord server:
https://discord.gg/tsGHW99
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death_reaper0's Groups
Community Mapper Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager.
Community Scripter Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community.
Code Snippet
Plaintext

hidden_song()
{
trig1 = getEnt("NAME OF TRIGGER", "targetname");
trig1 waittill( "found_one" );
players = get_players();
for(k=0;k<players.size;k++)
players[k] playsound("SONG NAME");
}


place in mapname and place
Code Snippet
Plaintext
	level thread hidden_song();

under
Code Snippet
Plaintext
	level thread DLC3_threadCalls2();
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LuigiTheSayajin's Contact & Social LinksWeedScoper69
Code Snippet
Plaintext

hidden_song()
{
trig1 = getEnt("NAME OF TRIGGER", "targetname");
trig1 waittill( "found_one" );
players = get_players();
for(k=0;k<players.size;k++)
players[k] playsound("SONG NAME");
}


place in mapname and place
Code Snippet
Plaintext
	level thread hidden_song();

under
Code Snippet
Plaintext
	level thread DLC3_threadCalls2();

Thx for the Script death_reaper0 :)
I`m gonna mention you in the credits for my upcoming map! :D
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death_reaper0's Groups
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Community Scripter Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community.
oh my bad,
Code Snippet
Plaintext
trig1 waittill( "found_one" );

should be
Code Snippet
Plaintext
		trig1 waittill( "damage" );

that was taken out of something else, this should fix the thing
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LuigiTheSayajin's Contact & Social LinksWeedScoper69
oh my bad,
Code Snippet
Plaintext
trig1 waittill( "found_one" );

should be
Code Snippet
Plaintext
		trig1 waittill( "damage" );

that was taken out of something else, this should fix the thing

Thx :)
One question: Is the songname the filename of the actual song with .wav or is it the aliasname of the soundalias of my song?
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cristian_morales's Contact & Social Linkscristian_m
Its the soundaliases.

 
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