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Error when converting custom model (x model) in Call Of Duty World At War

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Created 7 years ago
by gabriel23zombies
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Can someone help me ? I have a problem in asset manager when I convert a custom models to custom maps:
I did the following, I downloaded the model in "obj" I put it in Maya, I put it in with white and saved the xmodel then in the asset manager I created a new gdt, I created a new entry with the same name of the texture "dds" In model_phong and wood, and in xmodel I selected the model, set it to collision LOD = high when converting xmodel presents the following error:

Converting 1 assets, reason: 'missing cache entry'
Converting 'rodape' (xmodel 2 of 1) ...
Converting xmodel 'C: \ Program Files (x86) \ Activision \ Call of Duty - World at War \ model_export / fingerprints \ rodape.xmodel_export' ...

C: \ Program Files (x86) \ Activision \ Call of Duty - World at War \ raw / material_properties / 'or C: \ Program Files (x86) Call of Duty - World at War \ raw / material_properties / '
Aborting


Conversion failed with 1 errors. Hit key to continue.
Who can help me with this error I will be very grateful and whoever wants the template that I am working here is the link for you to try

Https://www.cgtrader.com/free-3d-models/furniture/other/cornice-baseboard
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Converte the materials first

 
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