As simple as it sounds. I have tried the Easy fx and csc method before, both of which have not given me results. Clearly there is something wrong with what I am doing, but I am not entirely sure what.
Here is the code for my map:
Testmap.gsc
Testmap_fx.gsc
Testmap_fx.gsc in createfx
The result? Nothing is showing up onscreen. Let me know what you think. The reason why I am using a testmap is because the actual map I'm working on has well over 1000 lines of code, and I doubt you want to read through all of that. Thanks for your help.
Any suggestions? Let me know what you think. I know I am doing something wrong.
Sp and zombiemode are nearly identical except most zombiemode tutorials say Paste above or below maps/_zombiemode::main(); For single player its Above or below Maps/_load::main(); // Try this https://www.mediafire.com/download/71mkj366j1tegm2
Sp and zombiemode are nearly identical except most zombiemode tutorials say Paste above or below maps/_zombiemode::main(); For single player its Above or below Maps/_load::main(); // Try this https://www.mediafire.com/download/71mkj366j1tegm2
Well, I have to say I feel a little stupid. I started mapping in late 2012 and I've never been able to figure out the issue with scripting my fx. Perhaps I should handle them all in the main .gsc from now on, and forget about using the _fx.gsc
My suggestion if your looking to make it easier and keep everything in 1 file. Make a function and call it above load and put all your fx loadfx stuff in it. Make another for precache models and shaders. And another for anims precache.
The only time it ever was a problem was a few sp anims that needed to go after load because they had a type of notetracks. And i think thats where the mapname_anim gets called just after notetracks are cleared. It wont ever come up but if it does now you know. // Most zombiemode tutorials work in sp without much modification if you keep everything precache above load and all the threaded stuff after load.