UGX-Mods Login

or login with an authentication provider below
Sign In with Google
Sign In with Twitter
Sign In with Discord
Sign In with Steam
Sign In with Facebook
Sign In with Twitch

Issues getting perk lighting to work.

broken avatar :(
Created 7 years ago
by Koraji
0 Members and 1 Guest are viewing this topic.
1,592 views
broken avatar :(
×
broken avatar :(
Location: us
Date Registered: 22 March 2014
Last active: 7 years ago
Posts
1
Respect
Forum Rank
Fresh Corpse
Primary Group
Member
×
Koraji's Groups
Koraji's Contact & Social Links
To start, I've done what most guides tell you to do. Enter prefab> select all lights> Turn lightingstate1 & lightingstate2 true, and 3&4 remain false. (i've also tried all true just because). And saving when I leave prefab. This does not work if I compile the lighting in radiant and view it in the game window (with the F6-F8 lighting modes and in the F9 gameview mode). I've also compiled it normally (compile+lighting+link) and ran the map normally and it still didn't show in the actual game, with or without power. There was a specific guide that had a snippet of code for the .gsc file in scripts>zm folder, but it doesn't work with or without the function, and with or without power being turned on.

As a final note, I did this on a fresh tutorial template to remove any variables I may have added in my current project, and still nothing worked.

Any ideas? As no guide or reference material seems to aknowledge any such issues(other than with machines like stamina-up, but I'm talking about the 4 basic perks).

Double Post Merge: July 03, 2017, 07:15:08 pm
I dont seem to be able to edit my own post, but I have solved the issue. The default ssj1 for the sun_volume is Default_day, this doesn't seem to support chaning lighting states. Changing it to zm_factory has solved this issue for me.
Last Edit: July 03, 2017, 07:15:08 pm by Koraji
broken avatar :(
×
broken avatar :(
Location: us?
Date Registered: 21 August 2016
Last active: 2 years ago
Posts
80
Respect
Forum Rank
Rotting Walker
Primary Group
Member
×
All0utWar's Groups
All0utWar's Contact & Social Links
Just because the ssi was default_day doesn't mean you can't switch states. As long as you have two ssi's enabled then you can switch between them with scripts.

 
Loading ...