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Contact Support - Help Center Get help on the UGX Discord. Join it now!#include maps\_zombiemode_score;
init()
{
precachemodel("zombie_perk_bottle_ads");//deadshot
precachemodel("zombie_perk_bottle_jugg");//juggernog
precachemodel("zombie_perk_bottle_marathon");//stamin-up
precachemodel("zombie_perk_bottle_revive");//quick revive
precachemodel("zombie_perk_bottle_sleight");//speed cola
precachemodel("zombie_perk_bottle_doubletap");//doubletap
precachemodel("zombie_perk_bottle_nuke");//phd flopper
precachemodel("zombie_perk_bottle_three_gun");//mule kick
w_location = (181.263, -347.03, -2.875);
w_trigger = Spawn( "trigger_radius_use", w_location + (0 , 0, 30), 0, 20, 70 );
w_trigger.targetname = "wonderfizz";
w_trigger.target = "none";
w_trigger SetCursorHint( "HINT_NOICON" );
w_trigger sethintstring( "You must turn on the power!" );
trigger = GetEnt("w_trigger", "Targetname");
w_cost = (1500);
trigger watchtrigger();
flag_wait( "power_on" );
w_trigger sethintstring( "Press ^3&&1 ^7to buy Der Wonderfizz for 1500 points." );
}
WatchTrigger()//the trigger,score system,and logic
{
while(1)
{
while(1)
{
self waittill("trigger", player);
if(player.score >= level.w_cost)
{
player maps\_zombiemode_score::minus_to_player_score(level.w_cost);
self playsound("zm_cha-ching");
break;
}
}
//perk code
wait 5.00;
model_origin = (level.w_location + 25, 0, 0);
model_angles = (0, 0, 0);
perk_bottle = Spawn("script_model", model_origin );
perk_bottle.angles = model_angles;
perk_bottle.targetname = "random_bottle";
entity_num = (self.zm_random_char);
Random_Perk(entity_num)
{
if( IsDefined( self.zm_random_char ) )
{
entity_num = (self.zm_random_char);
}
switch( entity_num )
{
case 0:
perk_bottle SetModel("zombie_perk_bottle_revive");//quick revive
level.w_trigger sethintstring( "Press ^3&&1 ^7to get revive soda!" );
self waittill("trigger", player);
player GiveWeapon( "zombie_perk_bottle_revive" );
player SwitchToWeapon( "zombie_perk_bottle_revive" );
wait 3.00;
player TakeWeapon( "zombie_perk_bottle_revive" );
break;
case 1:
perk_bottle SetModel("zombie_perk_bottle_jugg");//jugg
level.w_trigger sethintstring( "Press ^3&&1 ^7to get Juggernog!" );
self waittill("trigger", player);
player GiveWeapon( "zombie_perk_bottle_jugg" );
player SwitchToWeapon( "zombie_perk_bottle_jugg" );
wait 3.00;
player TakeWeapon( "zombie_perk_bottle_jugg" );
break;
case 2:
perk_bottle SetModel("zombie_perk_bottle_doubletap");//doubletap
level.w_trigger sethintstring( "Press ^3&&1 ^7to get ze Root Beer!" );
self waittill("trigger", player);
player GiveWeapon( "zombie_perk_bottle_doubletap" );
player SwitchToWeapon( "zombie_perk_bottle_doubletap" );
wait 3.00;
player TakeWeapon( "zombie_perk_bottle_doubletap" );
break;
case 3:
perk_bottle SetModel("zombie_perk_bottle_sleight");//speed cola
level.w_trigger sethintstring( "Press ^3&&1 ^7to get Speed Cola!" );
self waittill("trigger", player);
player GiveWeapon( "zombie_perk_bottle_sleight" );
player SwitchToWeapon( "zombie_perk_bottle_sleight" );
wait 3.00;
player TakeWeapon( "zombie_perk_bottle_sleight" );
break;
}
}
}
}
![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() UGX V.I.P. | |
![]() | Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. |
![]() BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
Random_Perk(entity_num)
entity_num = (self.zm_random_char);
Random_Perk(entity_num)
{
if( IsDefined( self.zm_random_char ) )
{
entity_num = (self.zm_random_char);
}
switch( entity_num )
{
case 0:
perk_bottle SetModel("zombie_perk_bottle_revive");//quick revive
level.w_trigger sethintstring( "Press ^3&&1 ^7to get revive soda!" );
self waittill("trigger", player);
player GiveWeapon( "zombie_perk_bottle_revive" );
player SwitchToWeapon( "zombie_perk_bottle_revive" );
wait 3.00;
player TakeWeapon( "zombie_perk_bottle_revive" );
break;
case 1:
perk_bottle SetModel("zombie_perk_bottle_jugg");//jugg
level.w_trigger sethintstring( "Press ^3&&1 ^7to get Juggernog!" );
self waittill("trigger", player);
player GiveWeapon( "zombie_perk_bottle_jugg" );
player SwitchToWeapon( "zombie_perk_bottle_jugg" );
wait 3.00;
player TakeWeapon( "zombie_perk_bottle_jugg" );
break;
case 2:
perk_bottle SetModel("zombie_perk_bottle_doubletap");//doubletap
level.w_trigger sethintstring( "Press ^3&&1 ^7to get ze Root Beer!" );
self waittill("trigger", player);
player GiveWeapon( "zombie_perk_bottle_doubletap" );
player SwitchToWeapon( "zombie_perk_bottle_doubletap" );
wait 3.00;
player TakeWeapon( "zombie_perk_bottle_doubletap" );
break;
case 3:
perk_bottle SetModel("zombie_perk_bottle_sleight");//speed cola
level.w_trigger sethintstring( "Press ^3&&1 ^7to get Speed Cola!" );
self waittill("trigger", player);
player GiveWeapon( "zombie_perk_bottle_sleight" );
player SwitchToWeapon( "zombie_perk_bottle_sleight" );
wait 3.00;
player TakeWeapon( "zombie_perk_bottle_sleight" );
break;
}
}
if( IsDefined( self.zm_random_char ) )
{
entity_num = (self.zm_random_char);
}
switch( entity_num )
{
case 0:
perk_bottle SetModel("zombie_perk_bottle_revive");//quick revive
level.w_trigger sethintstring( "Press ^3&&1 ^7to get revive soda!" );
self waittill("trigger", player);
player GiveWeapon( "zombie_perk_bottle_revive" );
player SwitchToWeapon( "zombie_perk_bottle_revive" );
wait 3.00;
player TakeWeapon( "zombie_perk_bottle_revive" );
break;
case 1:
perk_bottle SetModel("zombie_perk_bottle_jugg");//jugg
level.w_trigger sethintstring( "Press ^3&&1 ^7to get Juggernog!" );
self waittill("trigger", player);
player GiveWeapon( "zombie_perk_bottle_jugg" );
player SwitchToWeapon( "zombie_perk_bottle_jugg" );
wait 3.00;
player TakeWeapon( "zombie_perk_bottle_jugg" );
break;
case 2:
perk_bottle SetModel("zombie_perk_bottle_doubletap");//doubletap
level.w_trigger sethintstring( "Press ^3&&1 ^7to get ze Root Beer!" );
self waittill("trigger", player);
player GiveWeapon( "zombie_perk_bottle_doubletap" );
player SwitchToWeapon( "zombie_perk_bottle_doubletap" );
wait 3.00;
player TakeWeapon( "zombie_perk_bottle_doubletap" );
break;
case 3:
perk_bottle SetModel("zombie_perk_bottle_sleight");//speed cola
level.w_trigger sethintstring( "Press ^3&&1 ^7to get Speed Cola!" );
self waittill("trigger", player);
player GiveWeapon( "zombie_perk_bottle_sleight" );
player SwitchToWeapon( "zombie_perk_bottle_sleight" );
wait 3.00;
player TakeWeapon( "zombie_perk_bottle_sleight" );
break;
}
![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
switch(entity_num)
{
case 0;
perk = "zombie_perk_bottle_revive"; //The bottle & weapon have the same name, only 1 var needed.
hint = "revive soda";
break;
case 1;
perk = "zombie_perk_bottle_jug";
hint = "Juggernog";
break;
case 2;
perk = "zombie_perk_bottle_doubletap";
hint = "ze Root Beer";
break;
case 3;
perk = "zombie_perk_bottle_sleight";
hint = "Speed Cola";
break;
}
perk_bottle SetModel(perk);
level.w_trigger SetHintString("Press ^3&&1 ^7to get " + hint + "!");
self waittill("trigger", player);
player GiveWeapon(perk);
player SwitchToWeapon(perk);
wait(3);
player TakeWeapon(perk);