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Error when compiling and linking

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Created 7 years ago
by fedkerr6
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When i compile, light and link the map it says this:

D:\SteamLibrary\steamapps\common\Call of Duty Black Ops III\/gdtdb/gdtdb.exe /update

gdtDB: updating

processed (0 GDTs) (0 assets) in 23.750 sec

gdtDB: successfully updated database.

D:\SteamLibrary\steamapps\common\Call of Duty Black Ops III\\bin\cod2map64.exe -platform pc -navmesh -navvolume -loadFrom D:\SteamLibrary\steamapps\common\Call of Duty Black Ops III\\map_source\zm\zm_redempt.map D:\SteamLibrary\steamapps\common\Call of Duty Black Ops III\\share\raw\maps\zm\zm_redempt.d3dbsp

main: Enter

FPU Precision set to 64 bits
CoD2Map: T7
 Build Changelist: 2690644
 Build Machine: CODBUILD8-764
---- cod2map ----
navmesh = true
navvolume = full generation
----- FS_Startup -----
Current search path:
D:\SteamLibrary\steamapps\common\Call of Duty Black Ops III\share\devraw
D:\SteamLibrary\steamapps\common\Call of Duty Black Ops III\bin\devdiscdata
D:\SteamLibrary\steamapps\common\Call of Duty Black Ops III\bin\devraw
D:\SteamLibrary\steamapps\common\Call of Duty Black Ops III\bin\raw
D:\SteamLibrary\steamapps\common\Call of Duty Black Ops III\share\raw
D:\SteamLibrary\steamapps\common\Call of Duty Black Ops III\bin\discdata
D:/SteamLibrary/steamapps/common/Call of Duty Black Ops III/pc/\devdiscdata
D:/SteamLibrary/steamapps/common/Call of Duty Black Ops III/pc/\devraw
D:/SteamLibrary/steamapps/common/Call of Duty Black Ops III/pc/\raw
D:/SteamLibrary/steamapps/common/Call of Duty Black Ops III/pc/\discdata
D:\SteamLibrary\steamapps\common\Call of Duty Black Ops III\bin\main
D:/SteamLibrary/steamapps/common/Call of Duty Black Ops III/pc/\main
D:/SteamLibrary/steamapps/common/Call of Duty Black Ops III/pc/\players
D:/SteamLibrary/steamapps/common/Call of Duty Black Ops III/pc/\zone
D:/SteamLibrary/steamapps/common/Call of Duty Black Ops III/pc/\local_storage
----------------------
Connected to data signature database

Loading map file D:\SteamLibrary\steamapps\common\Call of Duty Black Ops III\\map_source\zm\zm_redempt.map

Layer '000_Global/No Comp' ignored

reveal volume decal texture 1x1, 9 bytes. 0 packed 0 unpacked. 0 voldecals.

restricting BSP to sky brushes
**********************
******* leaked *******
**********************


================================

WROTE BSP LEAKFILE: D:\SteamLibrary\steamapps\common\Call of Duty Black Ops III\\map_source\zm\zm_redempt.lin

================================



finding triangle windings...

assigning primary lights...

splitting windings into lightable areas...
coalescing coincident windings...

removing occluded winding fragments...

finding sun shadow casters...

splitting large windings...
merging into concave windings...

fixing t-junctions...

tethering holes to their concave windings...

finding index mapping and snapping vertices...

triangulating all windings...

0 self-tjunctions fixed
0 degenerate tris removed

smoothing normals...

emitting triangles...

66 vertices couldn't be merged because the textures point different ways

emitting cells and portals...

building curve/terrain collision...

Adding brush neighbor bevels...

Removing redundant brush collision planes...


removed 1563 brush sides

elapsed time 29 seconds

Finished processing world entity


Ignoring empty brush model entity
Map D:\SteamLibrary\steamapps\common\Call of Duty Black Ops III\\map_source\zm\zm_redempt.map entity 20
Ignoring empty brush model entity
Map D:\SteamLibrary\steamapps\common\Call of Duty Black Ops III\\map_source\zm\zm_redempt.map entity 283

Ignoring empty brush model entity
Map D:\SteamLibrary\steamapps\common\Call of Duty Black Ops III\\map_source\zm\zm_redempt.map entity 1688

Ignoring empty brush model entity
Map D:\SteamLibrary\steamapps\common\Call of Duty Black Ops III\\map_source\zm\zm_redempt.map entity 1766

ERROR:
 trigger with no brushes



Last Edit: August 19, 2017, 08:18:09 pm by fedkerr6
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A little late to reply, sorry.

Before this error popped up, did you recently modify a buyable? Could be a door, weapon, boards, etc.. My guess is you left some part of the ent structure behind without realizing.
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Yes i already fixed that
it was a glitched wallbuy i dont know why, it was working for a lot of time. i dont know why

 
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