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friendly Ai in WAW act wierd
For starters they don't like to move with the command of instead try to use . Also unlike enemy AI friendlies can't be sent to the same node or goal position like you can with enemies. If you send friendlies to the same goal node only one of them will move and the rest will stay, so be sure to make use of .
PS: for enemy AI the function IsNodeOccupied() is always false
no problem is is some short descriptions of the functions
to collect all path, cover, and ai negotiation nodes in the world use
It would be hard to just tell you where to place these functions since all used for deciding where you want AI to navigate to. The SetGoalNode(node) is for sending the AI to a location after you've decided which node you want to send them to.
If you want to send an AI to an objective you do so by
Need to use to ensure that the AI is able to move to the node, if the node is occupied the AI will not move
I hope that helps you under stand how to use these functions together to allow your AI to move