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Getting fire sounds to work

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Created 7 years ago
by mini0013xx
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Location: us
Date Registered: 11 August 2013
Last active: 3 years ago
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I have my map, it is 3 days from the release date I had promised, with only one step left for me to do. There are 4 areas where I need fire sounds playing. I already have every other sound that I want in the game, as well as all of the objects flying, spawning, etc. that I feel it needs.

Here is my script:

Code Snippet
Plaintext
env_sounds()
{
wave = getentarray("wave_s", "targetname");
fire = getentarray("fire_s", "targetname");

wave playloopsound("ocean_right");
fire playloopsound("fire_manager_0");
}

I have these sounds being pulled from the soundalias in pel1. "ocean_right" works like a charm and plays at several locations, however "fire_manager_0" does not play at all. I traced the file in the soundalias to it's root to make sure that the file was not missing (it isn't. It is located in SFX/destruction/fires/dynamic/dyn_fire_00), and it is there along with three other files corresponding to fire_manager_1, 2 and 3 as well.

Does anybody else have any problems with this sound alias? And if so, if you have any suggestions on ones working for you, please let me know.

Thank you for your time.
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Location: kh
Date Registered: 9 August 2013
Last active: 5 years ago
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I think the fire_manager sounds get added by default through destructible sounds.
This works.
https://www.mediafire.com/download/5or35kr4b8db5yx

 
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