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How to add call of duty mw1 guns to my map?

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Created 7 years ago
by Rattus
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I've tried watching youtube videos on it but they seem outdated... or they just don't really explain very well what to do... Can someone please teach me how to add mw1 guns to my map?
Marked as best answer by Rattus 7 years ago
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it's easy follow this steps:  :nyan:

1: Download the weapons files from here:  ;) (you can also create or export the weapons but is more hard to do ::))
    http://www.cfgfactory.com/downloads/show/54f1021f45383 (Pack 1)
    http://www.cfgfactory.com/downloads/show/54f10703403e1 (Pack2)

    (Remember to add the credit of weapons files provider in your map relase post!)
    Ps you can find other nice weapons already exported here:
   
http://www.cfgfactory.com/downloads/category/387  :gusta:

2: Install the hands (the weapons are compatible with a specific type of hands)
    how install the hands: put all hands files in raw except mod.csv. and add the images into your mod/map
    and add to mod.csv  the xmodel of the hands (you can find how add from the txt into pack)
    open _loadout.gsc in mod/mapname/maps
   (if u don't have this file copy from raw/maps and past to mod/mapname/maps)
    find this line   else if( level.script == "YOURMAPNAME"
    ad under this line change:
      set_player_viewmodel( "viewmodel_usa_marine_arms");
      set_player_interactive_hands( "viewmodel_usa_marine_player");
    with:
      set_player_viewmodel( "YOURHANDSMODEL");
      set_player_interactive_hands( "YOURHANDSMODEL");

    now you have set new hands!   ;)


3: how install weapon:
    chose the weapon and open his folder (if there is a different aim or equip chose it)
    add the mod.csv text of the weapon to your mod.csv (like with hands)
    put all file in raw except weapon and sound folder and mod.csv
    and put image,weapon,sound folder into your mod/mapname
 
4: add weapon to list and box:
    (if u don't have dlc3_code.gsc copy from raw/maps and past it to mod/mapname/maps)
    open dlc3_code.gsc and find this line:
    include_weapons()
    under this function you can find all weapons order by type (Snipe,Fullauto,Special) chose the type of your weapon
    and add this line:  include_weapon( "WEAPON_FILENAME" );  under the last weapon of his type
   
    (if u don't have _zombiemode_weapons.gsc copy from raw/maps and past to mod/mapname/maps
    open _zombiemode_weapons.gsc and find this line:
    init_weapons()
    under this function we can find again all the weapons order by type so chose the gype of your weapon and add this:   
    add_zombie_weapon( "WEAPON_FILENAME",                &"ZOMBIE_WEAPON_NAME_750",          750,   "vox_ppsh",      5);
   
    Save and recompile, and enjoy  :D
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it's easy follow this steps:  :nyan:

1: Download the weapons files from here:  ;) (you can also create or export the weapons but is more hard to do ::))
    http://www.cfgfactory.com/downloads/show/54f1021f45383 (Pack 1)
    http://www.cfgfactory.com/downloads/show/54f10703403e1 (Pack2)

    (Remember to add the credit of weapons files provider in your map relase post!)
    Ps you can find other nice weapons already exported here:
   
http://www.cfgfactory.com/downloads/category/387  :gusta:

2: Install the hands (the weapons are compatible with a specific type of hands)
    how install the hands: put all hands files in raw except mod.csv. and add the images into your mod/map
    and add to mod.csv  the xmodel of the hands (you can find how add from the txt into pack)
    open _loadout.gsc in mod/mapname/maps
   (if u don't have this file copy from raw/maps and past to mod/mapname/maps)
    find this line   else if( level.script == "YOURMAPNAME"
    ad under this line change:
      set_player_viewmodel( "viewmodel_usa_marine_arms");
      set_player_interactive_hands( "viewmodel_usa_marine_player");
    with:
      set_player_viewmodel( "YOURHANDSMODEL");
      set_player_interactive_hands( "YOURHANDSMODEL");

    now you have set new hands!   ;)


3: how install weapon:
    chose the weapon and open his folder (if there is a different aim or equip chose it)
    add the mod.csv text of the weapon to your mod.csv (like with hands)
    put all file in raw except weapon and sound folder and mod.csv
    and put image,weapon,sound folder into your mod/mapname
 
4: add weapon to list and box:
    (if u don't have dlc3_code.gsc copy from raw/maps and past it to mod/mapname/maps)
    open dlc3_code.gsc and find this line:
    include_weapons()
    under this function you can find all weapons order by type (Snipe,Fullauto,Special) chose the type of your weapon
    and add this line:  include_weapon( "WEAPON_FILENAME" );  under the last weapon of his type
   
    (if u don't have _zombiemode_weapons.gsc copy from raw/maps and past to mod/mapname/maps
    open _zombiemode_weapons.gsc and find this line:
    init_weapons()
    under this function we can find again all the weapons order by type so chose the gype of your weapon and add this:   
    add_zombie_weapon( "WEAPON_FILENAME",                &"ZOMBIE_WEAPON_NAME_750",          750,   "vox_ppsh",      5);
   
    Save and recompile, and enjoy  :D

Thank you very much for your reply, although I'm not sure if I understood step 2 in your guide. So I added the view hands into my raw folder, and I don't understand the part where you say to "add mod.csv to your xmodel of the hands". Was I supposed to add all the hand files on my map folder too? Because I only added the images into my map folder for the view hands.

Double Post Merge: September 29, 2017, 08:20:03 pm
Actually I think I understood now... so I added the m4a1 into my map, but how exactly do I get it as a wall weapon that you can buy?

Double Post Merge: September 29, 2017, 09:22:25 pm
Now I got an error saying "images/weapons_holographic_col.iwi is missing" when I try to compile my map  :-\
So I can't test to see if I actually got the m4a1 working as a wall weapon

Double Post Merge: September 30, 2017, 03:29:17 am
I also couldn't find the line in _loadout.gsc " else if( level.script == "YOURMAPNAME" " there was no line that had my zombie map's name
Last Edit: September 30, 2017, 03:29:17 am by Rattus
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I got it to work now, thank you. And sorry for all these merged posts.
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it's easy follow this steps:  :nyan:

1: Download the weapons files from here:  ;) (you can also create or export the weapons but is more hard to do ::))
    http://www.cfgfactory.com/downloads/show/54f1021f45383 (Pack 1)
    http://www.cfgfactory.com/downloads/show/54f10703403e1 (Pack2)

    (Remember to add the credit of weapons files provider in your map relase post!)
    Ps you can find other nice weapons already exported here:
   
http://www.cfgfactory.com/downloads/category/387  :gusta:

2: Install the hands (the weapons are compatible with a specific type of hands)
    how install the hands: put all hands files in raw except mod.csv. and add the images into your mod/map
    and add to mod.csv  the xmodel of the hands (you can find how add from the txt into pack)
    open _loadout.gsc in mod/mapname/maps
   (if u don't have this file copy from raw/maps and past to mod/mapname/maps)
    find this line   else if( level.script == "YOURMAPNAME"
    ad under this line change:
      set_player_viewmodel( "viewmodel_usa_marine_arms");
      set_player_interactive_hands( "viewmodel_usa_marine_player");
    with:
      set_player_viewmodel( "YOURHANDSMODEL");
      set_player_interactive_hands( "YOURHANDSMODEL");

    now you have set new hands!   ;)


3: how install weapon:
    chose the weapon and open his folder (if there is a different aim or equip chose it)
    add the mod.csv text of the weapon to your mod.csv (like with hands)
    put all file in raw except weapon and sound folder and mod.csv
    and put image,weapon,sound folder into your mod/mapname
 
4: add weapon to list and box:
    (if u don't have dlc3_code.gsc copy from raw/maps and past it to mod/mapname/maps)
    open dlc3_code.gsc and find this line:
    include_weapons()
    under this function you can find all weapons order by type (Snipe,Fullauto,Special) chose the type of your weapon
    and add this line:  include_weapon( "WEAPON_FILENAME" );  under the last weapon of his type
   
    (if u don't have _zombiemode_weapons.gsc copy from raw/maps and past to mod/mapname/maps
    open _zombiemode_weapons.gsc and find this line:
    init_weapons()
    under this function we can find again all the weapons order by type so chose the gype of your weapon and add this:   
    add_zombie_weapon( "WEAPON_FILENAME",                &"ZOMBIE_WEAPON_NAME_750",          750,   "vox_ppsh",      5);
   
    Save and recompile, and enjoy  :D

I honestly am really interested in this, but could you please go into mare detail? maybe pictures too?
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Actually I think I understood now... so I added the m4a1 into my map, but how exactly do I get it as a wall weapon that you can buy?

Reply:
  The weapons added in this way can be bought in the box (you can try all weapons with this comand in console: give all (or give weaponname)  ;)
  (for wall buy you need to do some other things also in radiant)
  (some weapons pack have the prefarbs with wall buy)

Now I got an error saying "images/weapons_holographic_col.iwi is missing" when I try to compile my map  :-\
So I can't test to see if I actually got the m4a1 working as a wall weapon

Reply:
  Some weapon file can miss but if the weapons is good imported on cod waw will work perfectly  :P
  (you can also mod the weapon file if he miss important files)

I also couldn't find the line in _loadout.gsc " else if( level.script == "YOURMAPNAME" " there was no line that had my zombie map's name

Reply:
  hmm this file should be create with the script placer try to search: zombie_colt  ???


I am sorry for the late reply and for my english  :-\




Double Post Merge: October 08, 2017, 03:44:36 pm
  I forgot to add some useful things!  :nyan:
  in your _zombiemode_weapons you can also change the price the rarity (box) and the quote when he buys the weapon
   it's easy look this code:
              add_zombie_weapon( "zombie_mp40",                      &"ZOMBIE_WEAPON_MP40_1000",             1000,   "vox_mp40",      2 );

   Now proceed to 3 parts:

  1: this part add the weapon
              add_zombie_weapon( "zombie_mp40"
  2: this part is for wallbuy
              &"ZOMBIE_WEAPON_MP40_1000",
  3: this part is the wall buy price of the weapon (1000) the quote of cheater when buy the weapon (vox_mp40) and the box rarity (2)
              1000,   "vox_mp40",      2 );  ;)

  Example custom weapon:
              add_zombie_weapon( "ACR",          "Hold F For ACR [Cost : 1200]",             1200,   "",            5 );

  Another important thing is enable the weapon to box!  ::)

  In your dlc3_code when u include a weapon you can set if buyeble into box!

  is very easy you need just to add ,false to weapon include code example:
               include_weapon( "ACR", false  );
  now the weapon ACR is not into box  ;)

  to enable into box just not set: , false or add , true example:
               include_weapon( "ACR" );
               include_weapon( "ACR", true  ); (all use , true for wonderweapons i don't know why)
 
  Example:
              include_weapon( "ACR", false );
              include_weapon( "ACR_upgraded");

  In this way only the acr upgraded will be into box
:D
   
   

Double Post Merge: October 08, 2017, 03:52:41 pm
I honestly am really interested in this, but could you please go into mare detail? maybe pictures too?
  There are many videos and tutorials on youtube or forums   ::)
  i should do a video because with the photo is  not so clear but there already so many video tutorial on yt
  but if u have problem to follow tutorials i can help you  :)


Double Post Merge: October 08, 2017, 10:34:43 pm
  I have found a guide txt (from black ops weapons pack by -Rorke)

  Link txt: https://mega.nz/#!fAQTFASY!uzuCrxBxc5KoDosCjP7d5dYRbxTXnSzf6X_cnhWADBw

  i hope it can help you (a txt guide can be more handy)  :)
Last Edit: October 08, 2017, 10:34:43 pm by MnesiaBlu

 
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