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Error when I open Radiant

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Created 7 years ago
by Rex7x
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I get the error "ParseEntity: { not found. GetLastError() = 0 An Unrecoverable Error has occured when I open my .map in Radiant" Someone who knows how to solve it?




Also I try to solve it finding the #QNAN #IND on my map_source/MAPNAME.map archive, but I'm not sure if I'm doing it well :-[





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If there is no QNAN in your .map then paste the first 10 or so lines of your .map here. Its possible you deleted your skybox kvp or put a bad value.
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Code Snippet
Plaintext
iwmap 4
"000_Global" flags  active
"The Map" flags
// entity 0
{
"spawnflags" "1024"
"waterdirection " "80"
"classname" "worldspawn"
"northyaw" "225"
"skyboxmodel" "skybox_pel1"

Actually, it's solve. I deleted the map and created a new one with Script Placer Z, and the warning disapeared when I opened my new test map on Radiant.



Now, when I'm going to load the map, it appears the error Could not find script 'maps/_zombiemode_dogs'  ???, but i have this code on the "Build Mod" section:
Code Snippet
Plaintext
// Zombie Mode Stuff
include,zombiemode
include,zombiemode_dogs

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I never used script placer Z but im sure it works. If you compiled your map, patch and mod then you shouldn't get the error.
Try putting a copy of zombiemode_dogs.gsc from raw/maps folder into your mods/MAPNAME/maps folder. Check the box in launcher for it and recompile.
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Thanks!!  :) It works. I just did what you said me, copy the _zombiemode_dogs.gsc to my mapname/maps, and check it on the Build Mod display box. Then, when I'm going to load the map again, it showed another text message that said me: Could not find script 'animscripts/dog_init'. I should solve it the same way? ???  but there isn't a animscripts folder in my mods/mapname.
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A script placer is supposed to do all that for stuff for you. If you compiled correctly and didn't edit the map created by the script placer in radiant it should load without any problems.
Is it possible you delete the dogs by mistake in radiant?
//
Im not sure what to suggest other than to try a different script placer.
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Maybe It would be possible this happen for this reason?

Marked as best answer by Rex7x 7 years ago
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Un-check "bsp info" unless you need it.
Make a new map not called test or default.
Currently your compiling "map_test" with the mod specific "test". They should be the same name.
Check ugx wiki. There is a modtools install guide and a first map guide.

 
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