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Zoning Issue

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Created 6 years ago
by Jacob Heverly
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Location: usBuffalo New York
Date Registered: 23 October 2017
Last active: 6 years ago
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I made a post similar to this, this is a new problem. So, I watched and read numerous tutorials. I made zones, edited the GSCs, and made trigger script lines in the property menus. When I enter a zone, it doesn't activate my spawners, and if I stand in the zone, rounds skip. I am frustrated at this glitch, or my own problem, someone please help. For those who need it, this is my script in my level's GSC. 
Code Snippet
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=============
*/

// Outside East Door
//add_adjacent_zone( "receiver_zone", "outside_east_zone", "enter_outside_east" );

 
add_adjacent_zone( "start_zone", "zone1", "enter_zone1" );
}
So far, I only have two zones, one named "start_zone" and one named "zone_1".
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Date Registered: 22 September 2015
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what kvp is on the door when opened needs something like this to teal the game they way is open
this is yours
add_adjacent_zone( "start_zone",    "zone1",    "enter_zone1" );
so you do this on the door triger


script_flag
enter_zone1

screenshot of 1 of my door
http://prntscr.com/h3zftm
Last Edit: October 30, 2017, 04:54:56 pm by AllMoDs

 
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