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GiveCoolWeapon(){ self.gotcoolgun = true; //you have one, no more for you weapons = []; //create array of guns weapons[weapons.size] = "ray_gun"; weapons[weapons.size] = "tesla_gun"; weapons[weapons.size] = "zombie_mg42"; weapons[weapons.size] = "zombie_30cal"; for(i=0;i<weapons.size;i++){ if(!(self hasweapon(weapons[i]))){//don't give them something they have if(!(self hasweapon(weapons[i]+"_upgraded"))){ if(!(issubstr(weapons[i],"gun"))){ //if not the ray or tesla gun self giveweapon(weapons[i]+"_upgraded"); //upgrade the mg42 and 30call self switchtoweapon(weapons[i]+"_upgraded"); }else{ self giveweapon(weapons[i]); self switchtoweapon(weapons[i]); } return; } } }}
weapons[weapons.size] = "ray_gun";weapons[weapons.size] = "tesla_gun";weapons[weapons.size] = "zombie_mg42";weapons[weapons.size] = "zombie_30cal";