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Can anyone tell me how to use and set up this script for my AI

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Created 6 years ago
by Deleted User
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My AI are spawned via trigger by pressing E on it. However they do not move when spawned and do not got to cover nodes when told to.

if anyone knows how to set this up: http://ugx-mods.com/script/#core.AI.useCoverNode

aka this :
Code Snippet
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<actor>  useCoverNode( <path node> );

then please let me know as im fairly new to scripting and i need help right away! thank you!
Marked as best answer by Deleted User 6 years ago
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"Always code as if the guy who ends up maintaining your code will be a violent psychopath who knows where you live."
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I'm pretty sure you've asked similar questions about AI navigation?  ???

Anyways I've never used
Code Snippet
Plaintext
<AI>  UseCoverNode( <path node> );

I've only used
Code Snippet
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<AI>  SetGoalNode( <path node> );

the different Cover Node classes are children of the Path Node class so they can be passed into the function properly and the AI will automatically play the animations for the cover
Hope this helps :)
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  • DeletedUser
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I'm pretty sure you've asked similar questions about AI navigation?  ???

Anyways I've never used
Code Snippet
Plaintext
<AI>  UseCoverNode( <path node> );

I've only used
Code Snippet
Plaintext
<AI>  SetGoalNode( <path node> );

the different Cover Node classes are children of the Path Node class so they can be passed into the function properly and the AI will automatically play the animations for the cover
Hope this helps :)

i have asked similar questions but no one actually tells me how tf to do it or set this up at all!!! they just give me a line of code...that does not really help at all....
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I've yet to see any of your code other than a single function line so I can't help you understand what is being done incorrectly if I don't know what you're doing other than a single line of code.

Please post snippets of your actual code and then I would be happy to help you in the right direction with your issues of AI navigation.  :D

 
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