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Contact Support - Help Center Get help on the UGX Discord. Join it now!Hello, everyone! Sorry if my first post isn't anything really good.
Anyhow, I've been learning how to make textures for my first custom map, and things aren't working right. It says "conversion successful", but nothing is converted.
Here's how I was told from a video tutorial on how to install custom textures:
-Make the images you want in DDS, by the power of two (512, 1024, whatever. Like a VTF)
-Install the DDS in in "Call of Duty World At War\raw\images\Custom\texturename.dds"
-Then run asset manager, and save a .gdt in " "Call of Duty World At War\sourcedata\foldername\nameofgdt.gdt"
-Insert a new entry in materials, and name the material after the colormap .dds. Set everything right, then run it. I also added a normal and spec map, but I don't think those are of issue.
Here's how I have the textures set up. The .gdt only has this material. It's a texture that's meant to tile horizontally.
(Image removed from quote.)
And this is how it looks in asset manager.
(Image removed from quote.)
And when I press F10 to convert it, nothing happens.
(Image removed from quote.)
If there's any reason why this happens, it'd be a huge help!