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Lamanai

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Created 10 years ago
by iBarnett
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Location: caCranbrook
Date Registered: 1 June 2013
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WaW - Nazi_zombie_candyland/Nazi_zombie_ascension2.0  90%-95% (Not completed)
WaW - Nazi_zombie_meth/Nazi_zombie_lamanai  100% (complete)
WaW - Nazi_zombie_killswitch 100% (complete)
WaW - Nazi_zombie_pax 100%  (complete + UGX 1.1 edition)
BO3 - zm_epping_woods 80%
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iBarnett's Groups
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So this is pretty much a update from my previous map nazi_zombie_meth with lots of fixes and added some stuff


Story: It takes place inside and around a mayan temple "Lamanai Temple" As you awake here you have come to find that this was no dream but reality and zombies were about to attack. A look in side you find that this will be no easy journey. With wall weapons hidden away and secret areas waiting to be found with signs of a element 115 lavatories within the temple.



















Thanks to: - Zk (script/tuts)
                  - Treminaor (zoning help/tuts)
                  - YaPh1l (scripts)
                  - Tom_bmx (scripts)
                  - Bamskater (scripts/prefabs)
                  - Other friendly people from UGX

knowin issues: - Some zombies will get stuck on the big rock in the underground tunnel area ( best i could do with the nodes with out adding traverses )
                         - Mule kick is broken and BO quick revive is broken ( zombies stay with you )
                         - Zombies spawn sometimes in speed cola area when in power area without speed cola area being open


HINTS: - Red glowing objects are good!
            - All 5 valves are in the sane room
            - ALL WALL WEAPONS ARE HIDDEN!! (look by standard perk machines for red lights which you shoot)

**TURN OF SPECULAR MAPS IN WAW GRAPHICS SETTINGS**

http://www.mediafire.com/download/d9dgrjn5z6kz72r/nazi_zombie_lamanai.exe

**TURN OF SPECULAR MAPS IN WAW GRAPHICS SETTINGS**
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  • Samisaisamisai
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Samisaisamisai
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Location: caCranbrook
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iBarnett's Groups
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Location: caNelson
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Allura's Groups
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Hey iBarnett. So im pretty new to this pc zombie thing but I have gone through the map download page and there seems to be a lot of good mappers. but just wanted to say I have played all 3 of yours now and I really really like your style of mapping (none of your pictures for your map d/l justify your maps though...too dark of photos) I'm wanted to start my own map but would like some help. if your willing that would be great!! ( and plus your from Canada!!! :) )
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Location: caCranbrook
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iBarnett's Groups
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Well thank you! I would be more then willing to help out. I gotta say though I'm not good at scripting but the mapping part for sure! If you want some good scripting help try asking YaPh1l he really knows what's going on and is almost always willing to help people out. Good luck. UGX community is a great place everyone here on UGX is great!!
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Location: usbuffalo
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Giggity.
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maps:
Undead Town
http://ugx-mods.com/forum/index.php?topic=2294.0 (Release)
Origins 1922
http://ugx-mods.com/forum/index.php?topic=2659.0
[WIP] mapping 39%, weapons 85%, scripts 65%
[/url]
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RamboBadass's Groups
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going to give it a run today
 :D
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Location: cn
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Thank you for sharing 热爱cod的基友屌丝们QQ群145471670  ;D
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Location: usWest Virginia
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Have a disc copy of W@W, which is why steam doesn't display it
WaW: XxIceBearxX
Steam: Nightmare_Pie
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mxtxm's Groups
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The map looks great...just so many risers...and so much trouble for mule kick....
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Location: usMissouri
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Projects:
Unnamed Project: 5%
Mutliple Downloadable Items for Mappers: (Released after map releases)
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Did you fix the bug I told you about before you released this when I tested your map?

 
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