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[Manager] Zombie Sumpf v3.0 Final

HOT
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Created 10 years ago
by xJimmy33
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If Java had true garbage collection, most programs would delete themselves upon execution.
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Well, that's not entirely true. Just don't shoot him with the new WW, also it might just be a bad thing if he grab's a zombie with his claw and pulls it in......... (kill the zombie before it's killed by the mech!)

This weekend the last and final update will be posted that fixe's the game crashe's sometime's when the Mech grab's you. No other bug's reported so far, but this is kind of game-breaking  ::) so will be fixed. Found some other bugs? let us know! Also we might just look at the mech-health, i'll talk to Jimmy  :D  :D
For anybody interested here's a vid on how to get Jugg, the BoomHilda and start the EE by round 7 solo.. (sorry poor quality and no audio..  ??? but i wanted to show you even a BAD player like me (and ask Jimmy, i'm really bad  ::) ) can do this..) Hope you guys don't give up  :D  :D
https://www.youtube.com/watch?v=wjU-Sc90bNo&feature=youtu.be

So report any bug's before this weekend please!!
I figured out the grenade trick to start the EE without opening the barriers, but I guess I never thought about keeping the shovel for that long. It seemed better to build points with the Thompson than risk dying with the shovel. Also the time it takes to put that damn thing away and take it out again is really painful, but I assume that's for balancing.
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I figured out the grenade trick to start the EE without opening the barriers, but I guess I never thought about keeping the shovel for that long. It seemed better to build points with the Thompson than risk dying with the shovel. Also the time it takes to put that damn thing away and take it out again is really painful, but I assume that's for balancing.
I think that the shovel with the anims were made by Tom-BMX, was it? I don't remember.
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I think that the shovel with the anims were made by Tom-BMX, was it? I don't remember.
Yep ^^
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every time i try to play this map it say script compile error or something :fuuu:
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I would go into detail about how amazing this map is, but the only thing that can really sum it up in less than a page is "Wow". By far, the best map of the year.
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Hi. So i'm pretty new to the whole custom zombie thing (was just a ps3 cod player). and my favorite map from waw was deff shi no numa. I find the atmosphere the same kinda feel as shi no numa. little hard for me but that how you get better. Great map!
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this map is very hard if you play in two and want to do the easter egg. And the zombies sprint from the start, it's not simple play with this, and it's impossible kill zombies next to the little sanctuary in two.
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UPDATE CHANGELOG v3:
-The Mech crashing the game should be fixed, and some small adjustments to the mech have been made.
-Also some people might like to hear WW's have some more effect on the mech again, and there are a few
true Boss-killers in there btw..
-Also the gate to the special box is now active from the moment the soul-chest at PaP is completed, instead
of after the 3 mechs have been killed..

Hope these small changes balance things out a bit more!
Good Luck ;)
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This map can be downloaded from the UGX Map Manager.
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If possible, can you try to code dolphin diving and adding in PHD Flopper?
Is it possible to code dolphin diving into WAW, im not a coder or a modder so I dont know?
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If possible, can you try to code dolphin diving and adding in PHD Flopper?
Is it possible to code dolphin diving into WAW, im not a coder or a modder so I dont know?

I found this inquiry rater intriguing, so I decided to do a little bit of research on the topic myself. I came across this thread here where code for a dolphin diving method was provided. Further into the thread, there was also a PHD script to go along with the dolphin diving code provided by the same user. I'm not a mapper nor scripter (yet), so I wouldn't be able to test these codes.

I haven't seen an accurate PHD Flopper perk with the explosion effect, let alone dolphin diving itself be implemented into any map so far, which is why this really struck my curiosity.
Last Edit: April 25, 2014, 01:08:02 am by SilentScope678
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I haven't seen an accurate PHD Flopper perk with the explosion effect, let alone dolphin diving itself be implemented into any map so far, which is why this really struck my curiosity.
PhD Flopper Added to UGX Mod v1.1
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that isnt correct dolphin dive though is it trem, like DW that functionality isnt supported in WaW
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that isnt correct dolphin dive though is it trem, like DW that functionality isnt supported in WaW
Depends what your definition of correct is. It's the closest thing possible in world at war and actually works decently in gameplay.
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Depends what your definition of correct is. It's the closest thing possible in world at war and actually works decently in gameplay.

well my definition of correct dolphin dive would be how it works in BO1/2, but im not complaining it is nice you've attempted a version of it, everyone else just slaps a broken PHD in their map and expects me to pay 2k for it

 
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