Author Topic: [Manager] Zombie Sumpf v3.0 Final  (Read 126399 times)

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Offline BluntStuffy

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Re: Zombie Sumpf [Release!]

« Reply #30 on: March 21, 2014, 04:17:36 am »
Ah, didn't put two and two together there... he's got the title now :)

Thanks Treminoar! Also glad to hear you liked the map!

Thanks for all the great response! This is better than we could have hoped for!
Any bug's related to the Boss or the EE please report them to me or post them in this thread, so i can take a look at it!

Thanks guys! and happy zombie-killing  ;D !
« Last Edit: March 21, 2014, 04:18:07 am by BluntStuffy »
["BETA" RELEASE] Relinquished: https://ugx-mods.com/forum/index.php/topic,13170
[RELEASED] Panzersoldat: http://ugx-mods.com/forum/index.php/topic,12208

Realism MOD 3.0 under construction...
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Offline Psy0ch

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Re: Zombie Sumpf [Release!]

« Reply #31 on: March 21, 2014, 04:23:05 am »
When I´m trying to launch the map the Error comes up: Exceeded Limit of 400 fx assets
Thats the second map with the problem
http://ugx-mods.com/forum/index.php?topic=2218.msg21026#

Offline xJimmy33

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Re: Zombie Sumpf [Release!]

« Reply #32 on: March 21, 2014, 04:49:26 am »
try to turn some graphic-settings off (spec-map etc) and try it again.
maybe you should restart your WaW

Offline DuaLVII

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Re: Zombie Sumpf [Release!]

« Reply #33 on: March 21, 2014, 04:50:53 am »
Shouldn't be an issue, Just tried the map with full graphic settings and ran really nicely.

Offline Psy0ch

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Re: Zombie Sumpf [Release!]

« Reply #34 on: March 21, 2014, 04:53:24 am »
try to turn some graphic-settings off (spec-map etc) and try it again.
maybe you should restart your WaW
i have everything off and my graphics are on low
Still dont work
I´m reinstalling WaW tonight maybe it works then

Offline xJimmy33

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Re: Zombie Sumpf [Release!]

« Reply #35 on: March 21, 2014, 04:56:09 am »
try also what DuaLVII said

Offline DeathBringerZen

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Re: Zombie Sumpf [Release!]

« Reply #36 on: March 21, 2014, 05:05:30 am »
Finally got to try this out this afternoon and I was completely blown away with what I saw. Visuals are way above the standard of World at War. I absolutely loved what I saw, and the layout of the map was brilliantly done. My personal favorite spot to train was on the stairwell beside the flogger.

I loved how I was going through the map and it felt like a maze. "I have been here already... right?" WRONG!

I also love the weapon ports. The Mauser/Boomhilda was ported over beautifully, and sounds from the weapons were nice and crisp.

I did not really notice any major issues so far with the map, but I did only make it to round 14, and so far only found 2 perks. I plan on playing co-op shortly, and will PM any and all issues found.

As is though, I definitely consider this to be one of the finest maps I have ever played. It actually feels like a Treyarch map in ALL departments, and only a (very) small handful of maps can ever really be considered as such.

Bravo Jimmy & Blunts... you should both be very proud of this map!

Offline xJimmy33

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Re: Zombie Sumpf [Release!]

« Reply #37 on: March 21, 2014, 05:26:52 am »
Quote
Finally got to try this out this afternoon and I was completely blown away with what I saw. Visuals are way above the standard of World at War. I absolutely loved what I saw, and the layout of the map was brilliantly done. My personal favorite spot to train was on the stairwell beside the flogger.

I loved how I was going through the map and it felt like a maze. "I have been here already... right?" WRONG!

I also love the weapon ports. The Mauser/Boomhilda was ported over beautifully, and sounds from the weapons were nice and crisp.

I did not really notice any major issues so far with the map, but I did only make it to round 14, and so far only found 2 perks. I plan on playing co-op shortly, and will PM any and all issues found.

As is though, I definitely consider this to be one of the finest maps I have ever played. It actually feels like a Treyarch map in ALL departments, and only a (very) small handful of maps can ever really be considered as such.

Bravo Jimmy & Blunts... you should both be very proud of this map!

 :o :o
really nice feedback man!!
also a big thanks for the big commendation!  :o

i think the map-layout is good for everyone, you can also camp sometimes and the zombies dont comes from EVERYWHERE and also can run nice trains  ::)

co-op is the map after the EE really a hectic gameplay!
maybe you should try to reach the "party-round" between 25-30! ;D

and btw. glad to hear you all like the map!
and also thanks for the feedback!

Offline BluntStuffy

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Re: Zombie Sumpf [Release!]

« Reply #38 on: March 21, 2014, 06:31:37 am »
When I´m trying to launch the map the Error comes up: Exceeded Limit of 400 fx assets
Thats the second map with the problem
http://ugx-mods.com/forum/index.php?topic=2218.msg21026#

I'm not really sure how this can happen... I would think only the FX from our file's would be loaded and you shouldn't have any problems, but i'm not sure how WaW loads the MOD's and if any other file's are loaded to?
I'd say maybe your WaW is messed up (it is an Original copy, right?) so yeah i would go for a reinstall..But i'm really not sure..  ???
Maybe Treminoar or someone from the UGX team know's why / how this happens..


Offline Zombiejelly

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Re: Zombie Sumpf [Release!]

« Reply #39 on: March 21, 2014, 07:24:09 am »
I'm not really sure how this can happen... I would think only the FX from our file's would be loaded and you shouldn't have any problems, but i'm not sure how WaW loads the MOD's and if any other file's are loaded to?
I'd say maybe your WaW is messed up (it is an Original copy, right?) so yeah i would go for a reinstall..But i'm really not sure..  ???
Maybe Treminoar or someone from the UGX team know's why / how this happens..

OK I ran into the same problem but what I did to fix it was went in and deleted alot of maps in my mods folder. Then after I done that it worked fine for me.
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Offline Psy0ch

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Re: Zombie Sumpf [Release!]

« Reply #40 on: March 21, 2014, 07:35:59 am »
too late... I´m downloading the patches the 4. time cause my connection sucks ^^

Offline Zombiejelly

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Re: Zombie Sumpf [Release!]

« Reply #41 on: March 21, 2014, 07:41:17 am »
too late... I´m downloading the patches the 4. time cause my connection sucks ^^

well to fix the issue you need to delete some maps, I know you said you had 25 gb of maps so that is your issue. Good luck :)

Offline timelordalex

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Re: Zombie Sumpf [Release!]

« Reply #42 on: March 21, 2014, 08:07:24 am »
Now i've finally got a break from work, I have time tonight to catch up in the custom scene, if anyone would be interested in playing with me, let me know.

Offline AbstractProphet

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Re: Zombie Sumpf [Release!]

« Reply #43 on: March 21, 2014, 08:30:52 am »
great work dude.
now just for you and some other people who understand german: du wirst immer besser beim mappen und ich finde dass deine maps einfach die am besten detaillierten sind aber ich finde dass in deinen anderen maps dein englisch in der mapbeschreibung nicht wirklich gut ist, trotzdem respekt alter^^

Offline Ray1235

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Re: Zombie Sumpf [Release!]

« Reply #44 on: March 21, 2014, 09:19:11 am »
The MP40 model changes when in different lighting areas.
Nah, these are reflections.
Can't wait till it finishes downloading :D
« Last Edit: March 21, 2014, 09:19:36 am by Ray1235 »
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