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[Manager] Zombie Sumpf v3.0 Final

HOT
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Created 10 years ago
by xJimmy33
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can somebody give me a clue of the EE? :D
Here is what I know so far. If you only want one hint, only open the first spoiler. If you want more hints, keep opening the spoiler boxes inside of each other :)

What I know so far from playing
To start the EE you go to the other side of the map where speedcola is. There is a flashing cylindrical statue back there.
Spoiler: click to open...
Throw a grenade at the statue. This activates a soul chest back at the spawn area
Spoiler: click to open...
To get zombies to go into the soul trap, you need to stand near the flashing smaller flashing cylinder at spawn and do decent damage to the zombies. When youve done enough damage they change their appearance and run towards the nearby pond areas instead of attacking you. Once the chest is filled with souls it will stop flashing and you will need to repeat the process from step one with a different area on the map that is flashing. I don't know what to do after this because I died after the third pond :(
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Spoiler: click to open...
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To get zombies to go into the soul trap, you need to stand near the flashing smaller flashing cylinder at spawn and do decent damage to the zombies. When youve done enough damage they change their appearance and run towards the nearby pond areas instead of attacking you. Once the chest is filled with souls it will stop flashing and you will need to repeat the process from step one with a different area on the map that is flashing. I don't know what to do after this because I died after the third pond :(

yeah nice trem, you was on the best way ;D

EE-SPOILER:
Spoiler: click to open...
there are 4  "pools" you must fill (you can simple count it (?) ;D
) and after this, you become a reward..and after this, maybe you can go to the PaP-area.. ::)
not much to say on this point ;D
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Spoiler: click to open...
I ran it 3-player coop with DualVII and MrSlagovich and we unlocked the wonderweapon drops after the 4th soul chest and then filled the 5th near the zipline. We worked on filling the 6th above the PaP and died :( Round 19
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Check your appdata/mods folder for loose files/iwds.
The exceeed 400 assets error happened to me & the way I got around it was by highlighting all 35 GB of maps I had in the ""mods" folder and moving them to a folder up one level. Then just moved sumpf back into the mods folder (so sumpf was the ONLY map I had in my mods folder) & it worked fine.
Just posting this as I realise others were having the same issue.
Thanks to Trem for getting me started trying to sort it in the mods general area  ;)
 :nyan:                                     :lol:                                    :nyan:
Last Edit: March 22, 2014, 12:40:15 pm by P0tZ
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ahhh really want to try this co-op but no-one on at this time :/
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The exceeed 400 assets error  :derp: to me & the way I got around it was by highlighting all 35 GB of maps I had in the ""mods" folder and moving them to a folder up one level. Then just moved sumpf back into the mods folder (so sumpf was the ONLY map I had in my mods folder) & it worked fine.
Just posting this as I realise others were having the same issue.
Thanks to Trem for getting me started trying to sort it in the mods general area  ;)
 :nyan:                                     :lol:                                    :nyan:
goddamnit i think that it would help but i was to fast and reinstalled it  :derp:
However it works now^^
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How can I do the easter egg????  I want to get the new wanderwaffe :'(
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How can I do the easter egg????  I want to get the new wanderwaffe :'(

Read, my friend.. Read and you will be enlightened  ::)

Here is what I know so far. If you only want one hint, only open the first spoiler. If you want more hints, keep opening the spoiler boxes inside of each other :)

What I know so far from playing
To start the EE you go to the other side of the map where speedcola is. There is a flashing cylindrical statue back there.
Spoiler: click to open...
Throw a grenade at the statue. This activates a soul chest back at the spawn area
Spoiler: click to open...
To get zombies to go into the soul trap, you need to stand near the flashing smaller flashing cylinder at spawn and do decent damage to the zombies. When youve done enough damage they change their appearance and run towards the nearby pond areas instead of attacking you. Once the chest is filled with souls it will stop flashing and you will need to repeat the process from step one with a different area on the map that is flashing. I don't know what to do after this because I died after the third pond :(

yeah nice trem, you was on the best way ;D

EE-SPOILER:
Spoiler: click to open...
there are 4  "pools" you must fill (you can simple count it (?) ;D
) and after this, you become a reward..and after this, maybe you can go to the PaP-area.. ::)
not much to say on this point ;D
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never thought that we get such good feedback!! ALL gun-changes was with intentional! ;D
my fail..will change it in an update!
wut? no one has the error too  :o maybe turn off spec. maps or something and test it again.
yeah, thanks trem!
yeah nice! is there any title for BluntStuffy to? cause the whole scripting part of the map he has make!  ::)
thanks slagovich! "best map i have played so far this year."  :o
how i said: never thought that we get such good feedback  ;D
thanks!
and yeah, dont forget about BluntStuffy  ::)

okay, some clipping fails i've make..will edit the stuff in a new version..if there any other bugs found.  ::)


regards






Yup, it still does not work........I don't know any other suggestions?
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Yup, it still does not work........I don't know any other suggestions?

what you mean?
the FX limit?
you must remove some maps in your mods folder and try it again.
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The exceeed 400 assets error happened to me & the way I got around it was by highlighting all 35 GB of maps I had in the ""mods" folder and moving them to a folder up one level. Then just moved sumpf back into the mods folder (so sumpf was the ONLY map I had in my mods folder) & it worked fine.
Just posting this as I realise others were having the same issue.
Thanks to Trem for getting me started trying to sort it in the mods general area  ;)
 :nyan:                                     :lol:                                    :nyan:

Tired that..........nothing :(
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Tired that..........nothing :(
hmm..i really dont know why this happen by some users..
we will remove some FX in the next update of the map.(hopefully)
i dont know, maybe the map has exactly 400 FX's?
hope it works then..
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hmm..i really dont know why this happen by some users..
we will remove some FX in the next update of the map.(hopefully)
i dont know, maybe the map has exactly 400 FX's?
hope it works then..
If it works for other people then its his fault, not yours. His mods folder has something in it which is not supposed to be there.
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If it works for other people then its his fault, not yours. His mods folder has something in it which is not supposed to be there.
yes, thats true.
but i think if they can play other maps but not our, something is wrong with the map or how i said perhaps too many FX's in there?

@E_bag17
did you remove ALL "no-maps" folders in your /mods?
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yes, thats true.
but i think if they can play other maps but not our, something is wrong with the map or how i said perhaps too many FX's in there?

@E_bag17
did you remove ALL "no-maps" folders in your /mods?
It just means yours is closer to the fx limit than most maps. If his mods folder was in-tact then he would not have this problem.

 
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