Author Topic: [Manager] Zombie Sumpf v3.0 Final  (Read 144949 times)

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Offline xJimmy33

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[Manager] Zombie Sumpf v3.0 Final

« on: March 20, 2014, 02:13:22 pm »
ZOMBIE SUMPF

This map can be downloaded from the UGX Map Manager.





Scripter: BluntStuffy
Mapper: xJimmy33

Map Features:

-- Main Easter-Egg with a new Wunderwaffe as reward and also a little surprise

-- Japanese Zombies

-- No Dogs

-- Blur effect at spawn

-- New weapons: Origins: MP40, STG44, Mauser;; / New Wunderwaffe;; / Ray-Gun Mark II;; / Shovel

-- Changed weapon FOV for a better weapon-feeling!

-- Changed FOV

-- Changed viewhands

-- Meleetime increased

-- You run faster with upgraded weapons!

-- BossZombies, after EE!

-- Solo random character

-- A Zipline

-- The Flogger-trap

-- 4 Regular Perks;; SpeedCola, Jugger-Nog, QuickRevive, DoubleTap

-- Normal detail with a nice green fog ;D

-- Pack a Punch

-- Mauser C96 as startpistol

-- The Panzersoldat with custom animations and also scripts by BluntStuffy!

-- HECTIC GAMEPLAY!

-- Some HUD-changes

-- An Ending

-- A "PARTY-ROUND" between round 25 and 30! ;D

-- And more i forgot..





CREDITS:

BluntStuffy --> Scripter of most things in the map! Also the Wunderwaffe, MOTD-box, Mauser and the Panzersoldat-animations and scripts!

YaPh1l --> For scripting support and also for some questions! + Changed the MK2 impact & Blur effect at spawn


TheKillery --> PaP-Camo from the Mark II and Boomhilda

NaziZombiesHD & Steviewonder87 --> Mauser / Boomhilda models

Henkownd --> Panzersoldat-models

Elfenlied & Rollonmath --> Mark II animations

Tito --> Origins STG44, MOTD and Buried zombie models!

Bookable --> Zipline & Flogger script / tutorial

DeadraDescent --> MP weapon files

UGX-Team --> easy-fx

UGX-Forum --> General help

ZM-Forum --> General help

TOM_BMX --> Tools and the shovel!

RadimaX -> Added new area near Speed-Cola

Darkrapture -> multiple box-script

BamSkater33 & JR-Imagine -> Fixed Mule-Kick

BamSkater33 / jei9363 --> Solo revive & random characters

javipotter -> Blundergat anims

Not there? Please ask..


PICTURES:










UPDATE CHANGELOG v2:

- Added Shi-No-Numa zombie animations

- Added new mystery-box (avaiable after easter-egg, WW also in the box after EE)

- Fixed some bugs with the mech + added taunt animation

- Fixed Quick-Revive hintstring + price (disappear after 3 buy in solo)

- Make the doors a waaay cheaper

- Fixed some "Clip bugs" where the player can jump out of map

- Added a new area (made by RadimaX :) )

- Added Mule-Kick (the working version ;)

- Wunderwaffe improved!

- Mystery-box has now 2 spots (haha)

- Added official anims for the MK2

- Overall perfection in some more stuff!

- Added ambient sounds!

- Added new weapons (!):
         - DP28
         - Springfield
         - SVT40
         - Blundergat (no acid gat, but with shock-ammo! 8) )
         - Minigun


UPDATE CHANGELOG v3:
-The Mech crashing the game should be fixed, and some small adjustments to the mech have been made.
-Also some people might like to hear WW's have some more effect on the mech again, and there are a few
true Boss-killers in there btw..
-Also the gate to the special box is now active from the moment the soul-chest at PaP is completed, instead
of after the 3 mechs have been killed..

Hope these small changes balance things out a bit more!
Good Luck ;)


NEW PICS:









HAVE FUN!

BluntStuffy and xJimmy33 out!  8)
« Last Edit: April 21, 2014, 03:04:29 am by xJimmy33 »

Offline timelordalex

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Re: Zombie Sumpf [Release!]

« Reply #1 on: March 20, 2014, 02:22:33 pm »
looks awesome man, downloading now, but only 4 perks?

Offline xJimmy33

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Re: Zombie Sumpf [Release!]

« Reply #2 on: March 20, 2014, 02:29:47 pm »
thanks!
i dont want half-broken perks in my map..sorry  ::)

Offline jade32

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Re: Zombie Sumpf [Release!]

« Reply #3 on: March 20, 2014, 03:39:17 pm »
GREAT MAP GOOD WORK BRO
ANYONE UP FOR SOMECUSTOM ZOMBIES
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Offline hexzombies

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Re: Zombie Sumpf [Release!]

« Reply #4 on: March 20, 2014, 03:40:35 pm »
Really good map man - had a lot of fun on it, especially enjoyed the new wunderwaffe.
~~C====3

Offline xXxCowmanxXx

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Re: Zombie Sumpf [Release!]

« Reply #5 on: March 20, 2014, 03:52:32 pm »
OMG!!! this map looks great downloading now!!!

Offline daedra descent

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Re: Zombie Sumpf [Release!]

« Reply #6 on: March 20, 2014, 04:30:29 pm »
Some glitches/bugs/things that probably should be fixed:

Only one box spawn, starting location glitched:
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If this was real life, i'm pretty sure i could fit in this gate:
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The MP40 model changes when in different lighting areas.

The Mauser's damage is way too high, the animation  doesn't look the greatest either.

The MP40 and Thompson do weak sauce damage(The original ones did more damage anyway), the MG42 has 90 bullets in a clip instead of 100. Probably more gun related issues but i'm to lazy to test them all.  :P

Players glitch inside zombies when hit.
Let's keep this thread on topic from here on in. -DBZ

+1 to off-topic reply -DBZ

lmao. Too funny.

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Offline GrantDaddy007

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Re: Zombie Sumpf [Release!]

« Reply #7 on: March 20, 2014, 05:01:22 pm »
Great map! Excellent detail along with great gameplay. I really enjoyed it from start to finish. Nice Work! :nyan:

FYI- Revive says it cost 1000 but it's actually 1500
« Last Edit: March 20, 2014, 05:02:16 pm by GrantDaddy007 »

Offline pashan

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Re: Zombie Sumpf [Release!]

« Reply #8 on: March 20, 2014, 05:15:17 pm »
Good work keep it up. better then what i can ever make.
« Last Edit: March 21, 2014, 07:22:38 pm by pashan »
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Offline E_bag17

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Re: Zombie Sumpf [Release!]

« Reply #9 on: March 20, 2014, 05:48:17 pm »
"exceeded limit of 400 fx assets"                     When I start solo I get this........ [[HELP!!]]
ey b0ss fuck you man

Offline jjbradman

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Re: Zombie Sumpf [Release!]

« Reply #10 on: March 20, 2014, 06:51:54 pm »
this map is beutiful  :rainbow: is like shi no numa with origins features, thats the map i ever wanted  :rainbow: :rainbow: :rainbow:

Offline xjonesy421

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Re: Zombie Sumpf [Release!]

« Reply #11 on: March 20, 2014, 07:28:37 pm »
yes this map is absolutely brilliant, loving every minute of it

Offline treminaor

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Re: Zombie Sumpf [Release!]

« Reply #12 on: March 20, 2014, 09:10:42 pm »
Just played the map co-op with MrSlagovich. This map is very nicely detailed and the thick fog makes an excellent atmosphere. I was having a TON of fun watching the zombies run down the huge staircase to the jugg area while I gunned them down with my PaP MG42. Excellent gameplay and map layout - I figured out a couple steps to the Easter Egg but died at round 29. Will give another go at it later when I have more time.

Great job! Definitely will go on the Map Manager if no bugs are found and I think the quality of this map will warrant Community Mapper Elite status :)
If Java had true garbage collection, most programs would delete themselves upon execution.

Offline MrSlagovich

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Re: Zombie Sumpf [Release!]

« Reply #13 on: March 20, 2014, 09:14:30 pm »
Awesome map man, Trem and I played it for about 1 hour to a hour and a half. Really awesome map very intense and crazy, the hill with the stair case is crazy fun when you train them down it and look at all the glowing eyes it's truly creepy. Probably the best map i have played so far this year. Awesome job.

Offline NascarFanatic24

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Re: Zombie Sumpf [Release!]

« Reply #14 on: March 20, 2014, 09:21:29 pm »
Truly aweome and detailed map, I also have to agree best map this year. I know got hope again for custom. Really tired of all these low grade maps.
Love slaying them zombies up and sharing it with the world.

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