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[Manager] Zombie Sumpf v3.0 Final

HOT
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Created 10 years ago
by xJimmy33
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584 free out of 670. Needless to say it isnt the problem. I guess i just wont get to enjoy the map..looks great and fun but the file doesnt agree with my PC for some weird reason.

Post Merge: March 31, 2014, 02:38:45 am
Amti Virus was blocking it ,but I wasnt gettin g a notification from Norton it was doing so. Finally get to try this out now. Thanks for the help.
Last Edit: March 31, 2014, 02:38:45 am by tha411
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JbirdHaX
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(_̅(_̅м̅a̅я̅i̅j̅u̅a̅n̅a̅_̅0 ด้้้้้็็็็็้้้้้็็็็็้
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buy new pc to play this :) the map is worth it lol...and while speaking of map:

I know adding zones maby the last thing u wanna do while trying to release the final map oficialy, like...yesterday


The zipline and PAP area feels kinda disconnected to the rest of the map, could be intentional but by CONNECTING some of the areas could give the map more flow and possiblitys rather than 1 giant maraton run across 1 side to the other (and repeat)

call me crazy with 3 zones! atleast try 2 since is not a far stretch. Then it would break up the LINIAR style of the map and elevate it to the next-level

ALSO, HAPPY BIRTHDAY JIMMY - now get 2 work! lol :D
Last Edit: March 31, 2014, 03:12:27 pm by RadimaX
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buy new pc to play this :) the map is worth it lol...and while speaking of map:

I know adding zones maby the last thing u wanna do while trying to release the final map oficialy, like...yesterday
(Image removed from quote.)

The zipline and PAP area feels kinda disconnected to the rest of the map, could be intentional but by CONNECTING some of the areas could give the map more flow and possiblitys rather than 1 giant maraton run across 1 side to the other (and repeat)

call me crazy with 3 zones! atleast try 2 since is not a far stretch. Then it would break up the LINIAR style of the map and elevate it to the next-level

ALSO, HAPPY BIRTHDAY JIMMY - now get 2 work! lol :D

Maybe new zone to PaP could have a cart, that costs less money than zipline, but is slower
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When i saw the panzer, I shat bricks
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Oh well :please:

by the way
happy late birthday dude
Last Edit: April 03, 2014, 12:20:03 am by conn6orsuper117
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BIG UPDATE:

UPDATE CHANGELOG:

- Added Shi-No-Numa zombie animations

- Added new mystery-box (avaiable after easter-egg, WW also in the box after EE)

- Fixed some bugs with the mech + added taunt animation

- Fixed Quick-Revive hintstring + price (disappear after 3 buy in solo)

- Make the doors a waaay cheaper

- Fixed some "Clip bugs" where the player can jump out of map

- Added a new area (made by RadimaX :) )

- Added Mule-Kick (the working version ;)

- Wunderwaffe improved!

- Mystery-box has now 2 spots (haha)

- Added official anims for the MK2

- Overall perfection in some more stuff!

- Added ambient sounds!

- Added new weapons (!):
         - DP28
         - Springfield
         - SVT40
         - Blundergat (no acid gat, but with shock-ammo! 8) )
         - Minigun


NEW PICS:








DOWNLOAD AT THE FIRST POST!

BluntStuffy & xJimmy33 out!
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Awesome! Downloading now.
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lmao. Too funny.

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Add me to the credits for the weapons pl0x.
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I don't like that the starting area can be unlocked on round 2 now. Part of the fun was earning the money to get out of there in the first version. My suggestion would be to make it 1000 for solo and 2000 for coop.

DP-28 is cool but the damage is too low to keep - even the Thompson does more damage.

New area behind speedcola is very cool but also VERY hard to train in - will have to play longer to get my full opinion on that.

Really love the origins box spot that has to be unlocked with the EE, looking forward to getting that far in the map.
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Add me to the credits for the weapons pl0x.
done.
and thanks!

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Really love the origins box spot that has to be unlocked with the EE, looking forward to getting that far in the map.
its the mob of the dead box :P

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New area behind speedcola is very cool but also VERY hard to train in - will have to play longer to get my full opinion on that.
you dont must train everywhere i think..

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its the mob of the dead box :P
I haven't played either map so I wouldn't know :P
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Blundergat, mingun, mule kick, hell yeah - anyone wanna play?
Last Edit: April 05, 2014, 09:37:30 pm by timelordalex
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done.
and thanks!

No problem! really appreciate you adding it.  <3

a few personal suggestions:

1.) Make the shovel an inventory item, so it doesn't take up player weapon slots.

2.) make the dp28 a little more powerful

3.) add more gunz!

4.) replace browning chalk with actual browning chalk - make browning more expensive.
Last Edit: April 05, 2014, 09:46:01 pm by daedra descent
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can we actually get these WWs from the box? i dont see them pop up, i hope we dont have to do the EE
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can we actually get these WWs from the box? i dont see them pop up, i hope we dont have to do the EE
you have to do the EE :)
i think its not to hard? ;D
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wow awesome update! Will definitely have to try this out

 
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