Author Topic: [Manager] Raze v1.1 - Pashan  (Read 63418 times)

0 Members and 1 Guest are viewing this topic.

Offline P0tZ

  • *
  • Mr. Elemental
  • Posts: 292
  • Country: gb
  • Respect: 61
  • Which came first, The chicken or the egg?
    • p0tz
    • p0tzuk's Twitch Channel
    • P0tZ' Twitter Feed
    • p0tz001's Uplay Profile
    • P0tZ001's YouTube Channel
    • View Profile
  • Skype: live:p0tz-uk
  • WaW: P0tZUK

Re: Raze v1.1 - Pashan

« Reply #60 on: August 26, 2014, 12:37:41 am »
can u post a list of fixes rather than just saying some bug fixes.

I mean there is a pretty long list of small bugs, would be nice to know what's been fixed.
Don't wanna dl it and find the same issues. Have had 2 games end because of sticky surfaces/windows.
So if u could post a list of V1.1 fixes, it'd be appreciated Pashan
 
:EDIT:
Just had a playthrough of the 1.1 vers and all the probs I found have been fixed.
  • "Basement" window is no longer sticky
  • the box NOW moves
  • textures in spawn area fixed
  • Wasn't able to pull a ray gun so not sure if that is now X2 PaP'able
  • Keypad code has been made EASIER for those that struggled to work it out!

Thanks for the quick fix Pashan
Very nice map  :nyan:
« Last Edit: August 26, 2014, 04:27:31 am by P0tZ »
Check out my Custom Zombies Channel
  [You are not allowed to view external links. Register or Login to see them]
And also over at twitch
  [You are not allowed to view external links. Register or Login to see them]

Offline pashan

  • *
  • - Original Poster (OP) -
  • UM Member, Mapper and 3d Modeler
  • The Decider
  • Posts: 838
  • Country: ca
  • Respect: 190
  • Port Arthur
    • 76561198072958477
    • pashann's Twitch Channel
    • pashan15' Twitter Feed
    • DrunkenPowder's YouTube Channel
    • View Profile
  • Skype: pashan
  • WaW: IEATYOKIDS

Re: Raze v1.1 - Pashan

« Reply #61 on: August 26, 2014, 07:09:52 am »
Mostly all bugs have been fixed, expect the zombie blood. If u notice the zombies follow u but don't hit u (in coop).
[You are not allowed to view external links. Register or Login to see them]

Offline megatinyboy

  • Legless Crawler
  • Posts: 10
  • Country: gb
  • Respect: 1
    • MEGAtinyBOY
    • MEGAtinyBOY's Twitch Channel
    • MEGAtinyBOY's YouTube Channel
    • View Profile
  • WaW: MEGAtinyBOY

Re: Raze v1.1 - Pashan

« Reply #62 on: August 26, 2014, 01:46:42 pm »
Really enjoyed playing this map  :)

Didn't try the new perk  >:( Wasn't sure what it did  :)

All in all it played very well..  Going to be trying to get on the leader board i think.

Shame it hasn't got a wonder/boss gun on here  :(

I'm fairly new to UGX. But NOT zombies  :)

Well done..

<Removed by Moderator>
« Last Edit: August 27, 2014, 03:24:30 am by SajeOne »
I'm a mature gaming who LOVES "ALL" Zombie related games.

Offline bkcarlito

  • Rotting Walker
  • Posts: 65
  • Country: us
  • Respect: 4
    • bkcarlito
    • View Profile
  • WaW: bkcarlito

Re: Raze v1.1 - Pashan

« Reply #63 on: August 26, 2014, 02:10:52 pm »
The PaP doesn't have any animation to it, doesn't really bother me but just letting ya know.
Really loving some of the double PaP guns. Some are trolls and some are just beast.

Offline franco95

  • *
  • Mr. Elemental
  • Posts: 207
  • Country: it
  • Respect: 32
    • kratosgodofwar95's YouTube Channel
    • View Profile

Re: Raze v1.1 - Pashan

« Reply #64 on: August 26, 2014, 11:59:16 pm »
Very cool map ;), a bit hard but ok xD

See my video with my clan :) http://ugx-mods.com/forum/index.php?topic=3828.0

Offline JiffyNoodles

  • *
  • True Blue Elite
  • King of the Zombies
  • Posts: 2,588
  • Country: au
  • Respect: 116
  • 'Straya Mate
    • JiffyNoodles
    • @JiffyNoodles' Twitter Feed
    • JiffyNoodlesAUS's YouTube Channel
    • View Profile
  • Skype: JiffyNoodles
  • WaW: JiffyNoodles

Re: Raze v1.1 - Pashan

« Reply #65 on: August 27, 2014, 12:10:16 am »
the firesale is broken still, but this time it's after about 5-6 times of receiving the drop
Please give me beta access, I would LOVE to test CO-OP

Offline Ramiabdh

  • The Decider
  • Posts: 762
  • Country: 00
  • Respect: 16
  • Behold the power of Mirror Force
    • View Profile
    • RED Team

Re: Raze v1.1 - Pashan

« Reply #66 on: August 27, 2014, 01:44:58 am »
NIce work. Thanks. One question:You said real double points, does that also include the 260 points given from lethal knifing?
The greatest failure is not to try and fail, but is to fail without trying.

Offline SajeOne

  • [UGX] Lead Asset Creator
  • Zombie Destroyer
  • UGX V.I.P.
  • Posts: 1,933
  • Country: ca
  • Respect: 367
  • Eh?
    • SajeOne
    • seoe's Twitch Channel
    • SajeOne' Twitter Feed
    • SajeOne's YouTube Channel
    • View Profile
    • Portfolio

Re: Raze v1.1 - Pashan

« Reply #67 on: August 27, 2014, 03:25:05 am »
I'm fairly new to UGX. But NOT zombies  :)

Well done..

<Removed by Moderator>
Please keep YouTube videos exclusive to the YouTube section.
[You are not allowed to view external links. Register or Login to see them]
(Click to enter portfolio)

Offline P0tZ

  • *
  • Mr. Elemental
  • Posts: 292
  • Country: gb
  • Respect: 61
  • Which came first, The chicken or the egg?
    • p0tz
    • p0tzuk's Twitch Channel
    • P0tZ' Twitter Feed
    • p0tz001's Uplay Profile
    • P0tZ001's YouTube Channel
    • View Profile
  • Skype: live:p0tz-uk
  • WaW: P0tZUK

Re: Raze v1.1 - Pashan

« Reply #68 on: August 27, 2014, 06:22:56 am »
the firesale is broken still, but this time it's after about 5-6 times of receiving the drop
Yeah I noticed after a few fire sales that the icon doesn't appear after picking up the drop but the 10 point box hits still occurs for 30 secs.

Offline HitmanVere

  • Eviscerator
  • UGX V.I.P.
  • Posts: 3,911
  • Country: fi
  • Respect: 835
    • View Profile

Re: Raze v1.1 - Pashan

« Reply #69 on: August 27, 2014, 10:10:33 pm »
I have heard, that some guns have 2D sounds in worldsounds, might want to check them out

Offline mxtxm

  • *
  • Perk Hacker
  • Posts: 350
  • Country: us
  • Respect: 23
    • Nightmare_Pie
    • View Profile
  • WaW: XxIceBearxX

Re: Raze v1.1 - Pashan

« Reply #70 on: August 28, 2014, 03:24:22 pm »
Great map, really detailed, just wish i could figure the keypad out.
Have a disc copy of [email protected], which is why steam doesn't display it
WaW: XxIceBearxX
Steam: Nightmare_Pie
Black Ops 3 Emblems
[You are not allowed to view external links. Register or Login to see them] [You are not allowed to view external links. Register or Login to see them]

Offline eliudjb

  • *
  • Perk Hacker
  • Posts: 406
  • Country: mx
  • Respect: 20
    • eliudjb
    • eliudjb' Twitter Feed
    • View Profile
  • WaW: eliudjb

Re: Raze v1.1 - Pashan

« Reply #71 on: August 29, 2014, 05:23:02 am »
For the first time, I've play it last night... it was... it was.... AWESOME!  :rainbow: :rainbow: Its the best map you've ever made so far! :nyan:
« Last Edit: August 29, 2014, 05:23:38 am by eliudjb »

Offline pashan

  • *
  • - Original Poster (OP) -
  • UM Member, Mapper and 3d Modeler
  • The Decider
  • Posts: 838
  • Country: ca
  • Respect: 190
  • Port Arthur
    • 76561198072958477
    • pashann's Twitch Channel
    • pashan15' Twitter Feed
    • DrunkenPowder's YouTube Channel
    • View Profile
  • Skype: pashan
  • WaW: IEATYOKIDS

Re: Raze v1.1 - Pashan

« Reply #72 on: August 29, 2014, 06:20:24 am »
For the first time, I've play it last night... it was... it was.... AWESOME!  :rainbow: :rainbow: Its the best map you've ever made so far! :nyan:

i'm happy u liked it. Now expect the next map to be even better, then the one after better than the next one.  8)

Offline Ramiabdh

  • The Decider
  • Posts: 762
  • Country: 00
  • Respect: 16
  • Behold the power of Mirror Force
    • View Profile
    • RED Team

Re: Raze v1.1 - Pashan

« Reply #73 on: August 29, 2014, 06:51:12 am »
I just downloaded it, and played it until round 11. And good job, I like it. I see you did like overflow, which you start in a place, which then leads you into the map area. Also, there is a point, whenever I shoot a lethal shot at a zombie, the head stays there. the map is quite tight, and almost each door costs 2000. Overall, great map, and here's a +1

Offline treminaor

  • *
  • [UGX] Founder
  • Immortal
  • Posts: 5,537
  • Country: us
  • Respect: 5898
    • UGXMods
    • treminaor
    • treminaor's Twitch Channel
    • treminaor' Twitter Feed
    • treminaor's YouTube Channel
    • View Profile
    • My Portfolio
  • Skype: treminaor
  • WaW: treminaor

Re: [Manager] Raze v1.1 - Pashan

« Reply #74 on: August 29, 2014, 07:16:57 am »
This map can be downloaded from the UGX Map Manager.
If Java had true garbage collection, most programs would delete themselves upon execution.